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All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
Dust Racing 2D (Dustrac) is a tile-based, cross-platform 2D racing game written in Qt (C++).
Play against challenging computer cars or use the split-screen mode to play against your friend. A level editor for easy level creation is included. Dust Racing 2D is inspired by Super Cars and Slicks’n Slide.
The newest releases and source code here: https://github.com/juzzlin/DustRacing2D/releases
A ridiculously simple spaceship shoot 'em up game written in Python
Pytonis Universalis (name is still WIP) is a simple shoot 'em up. It is written completely in Python and uses Pygame so the code is as accessible as possible for others to inspect.
The idea should be easy enough for anyone to understand: try to avoid running into flying saucers and their laser beams by shooting them down before they shoot you down. Every time you destroy a flying saucer you get points. Points are nice, you want them.
Real time puzzle videogame, with like arcade games gameplay and isometric perspective.
Use random pieces of terrain to expand the ants territory allowing them to reach the food.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.