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SBREAKOUT is a simple arkanoid clone with analytical-geometry-based physics written in pure C, that knows where the ball hits before it does. :-)
The SDL library is used for graphical output and mouseinput handling. The game is released under the MIT license.
Nostalagia from old type arcade game like missile command, cyber tank, etc. brought me to make this very simple game, rules are easy, kill enemy and go as far as possible in levels...with today technology, mouseinput, 3d graphs and sound, etc.
A QT-Based program that takes input from joystick/gamepad devices and produces keyboard or mouse activity in XWindows. Great for games with no or mediocre joystick support as well as for emulation. Easy to set up. Supports any number of devices.