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...Odysseasons is a story of a lonely worm on an alien planet with a mission to save its species by traveling through the perils of 4 seasons (levels). The theme is expressed through both gameplay and setting. It also connects the concept of seasons with passage of time and growth. As the main character goes through the seasons, so it grows and gains new abilities, and levels are designed in that way to challenge the player to exploit these new abilities.
This is a first attempt to create a game in OpenGL with SFML. It is a game for two players, flying with ships in a two-dimensional space setting, governed by the laws of gravity. There are several game modes and a lot of weapons.
A small scrolldown space shooter, where the player controls a towship that's been trapped in a wormhole. Features: AI (as opposed to flying a fixed path), 'realistic' physics, and more.
Main objective: to be the game people play in their coffe break.
RoboDog is a sidescrolling action game submitted for the 2001 IdeaHack contest. The basis of the game is to navigate your robotic dog through 2D worlds while blasting through the enemies that lay in your path to defeat your arch-enemy, the evil Dr. Sp0on.
Experimental project in crowd-sourced scrolling game development.
...The "iota" in the title suggests that even small contributions from a large quantity of players can come together to make something great. Being an experimental project, it may take a while to find the path, but let's see what we can work out.