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Hardcore 3D space shooter with spaceship upgrade possibilities.
AstroMenace is an astonishing hardcore scroll-shooter where brave space warriors may find a great opportunity to hone their combat skills. Gather money during the battle to spend them on turning your spaceship into an ultimate weapon of mass destruction and give hell to swarms of adversaries. Enjoy the wonderfully crafted 3d graphics and high-quality special effects along with a detailed difficulty adjustment and a handy interface of AstroMenace.
It is a Brick breaking game with lots of cool features.
Welcome to Arkanoid - Break the Bricks v1.0.0.4
This game is a cross-platform, arcade game inspired by one of the most popular game of old time, The Arkanoid. This game is an approach to create a brick breaking game with more unique features and some new challenges with new cool look.
Download and play this game and let me know how was the game. And don't forget to rate and review my project.
# If you want to see some more cool features in the next version of this game, you can...
Dust Racing 2D (Dustrac) is a tile-based, cross-platform 2D racing game written in Qt (C++).
Play against challenging computer cars or use the split-screen mode to play against your friend. A level editor for easy level creation is included. Dust Racing 2D is inspired by Super Cars and Slicks’n Slide.
The newest releases and source code here: https://github.com/juzzlin/DustRacing2D/releases
Weightlessness is a 2D-shooter in Ruby with "realistic" control scheme (objects keep their speeds without applied forces). It is inspired by Gosu tutorials and uses Chimpunk engine for collisions.
There is over 200 devices to install, 10 levels to complete, complex damage system.
Short video: http://www.youtube.com/watch?v=meOSzt1pJwQ
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InterLink is a sidescrolling game written in Python using the wonderful Pygame and Pymunk libraries. It uses interdimensional linkings to move objects from one area to another.
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
Deploy in 115+ regions with the modern database for every enterprise.
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Bomberbastards is a multiplayer bomberman clone with extended maps and lua scripting for AI players and custom game objects. Currently windows and linux are supported. SDL is used for the graphics.
...It is currently quite playable and enjoyable. Yanoid has been designed to be quite flexible and extensible, and while the main engine is written in C++, Yanoid uses python scripts to create maps, objects, etc.