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PacMan2 - The Family - Network Edition - Arcade game - opensourceware version of Pacman with NEW DESIGN and LOTS OF DEVICES (program's engine has got script executer - Squirrel(R)), in 2D version, semi-3D version and under development fully 3D
It can be played by 2 players at the same PC or in multiplayer mode
over the LAN-network (TCP/IP protocol, uses sockets)
ASCII based tower defense game in your browser.
- 4 tower types;
- 3 towers levels;
- 30 enemy types;
- 4 difficulty levels;
- more than 10 maps;
- cookie and text based save/load;
- a lot of fun!
A turn-based multiplayer shooting game in the style of Worms
LinBound aims to be an open-source, free and cross-platform alternative to the Korean game GunBound from softnyx co.,ltd. It will be designed to be compatible with both official servers (if allowed) and linbound user-hosted servers, so the users can customize their game experience.
Little "snasation" game involving Patty. Written in Java and JavaScript. Besides, there's a port of Flixel to Java and Slick2D, called Slixel, developed alongside with a platform game called QNQ: Qualcosa Non Quadra.
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Psychopyretic is a platformer game set in a series of dungeons. Its eventual goal is to provide a framework for writing extensible custom maps and campaigns.
MazeRunner is mainly a puzzle game that is very extensible. It currently features maps, a scripting system, a music system, and it will soon have more.
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
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Bomberbastards is a multiplayer bomberman clone with extended maps and lua scripting for AI players and custom game objects. Currently windows and linux are supported. SDL is used for the graphics.
...It is currently quite playable and enjoyable. Yanoid has been designed to be quite flexible and extensible, and while the main engine is written in C++, Yanoid uses python scripts to create maps, objects, etc.
Tron7 will define a network protocole for a "lightcycle-like" game and will provide a reference implementation build in Java. They will support various features ranging from team play to obstacles and odd shaped maps.
This is a game inspire by Mario games, it is a Mario-like game.
It features a lot of maps, a map editor and other common features like saving game.
Wanna play a nice Mario-like game? Then have a try ;) .