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Kobo64 is a space shooter game which can be considered as a "port" of Kobo Deluxe for the Commodore 64 platform. There are many similarities like maps or enemies, but the algorithms were altered to better fit to the platform limitations. It was written in 6502 assembler (64tass) for performance reasons.
The game was an entry for the RGCD 2013 16KiB cartridge game competition.
PacMan2 - The Family - Network Edition - Arcade game - opensourceware version of Pacman with NEW DESIGN and LOTS OF DEVICES (program's engine has got script executer - Squirrel(R)), in 2D version, semi-3D version and under development fully 3D
It can be played by 2 players at the same PC or in multiplayer mode
over the LAN-network (TCP/IP protocol, uses sockets)
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
An open-source project, trying to extend the life of the old game "Doom 2D", developed by Prikol Software at 1996-1997.
The initial sources was opened by developers - "http://www.gaijin.ru/projects/doom2d.htm".
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Planetary Force is a platform shooter spaceship game entirely written in Assembly Language. It contains other utilities such as a stage editor which was written in Delphi and a bitmap editor which was also written in Assembly Language.
Giga Crime Fighting Mecha Gelato-Bots: The Supreme Icecream-Tron Revolution 8,000,000. A top-down adventure game with three themes; mecha, anime and icecream. This project hopes to evolve with action/rpg/multiplayer elements like classic console games.
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