Game framework including 1, 2 and multi-players modes which doesn't involve any central server, so peer-to-peer multi-players equivalent! Java environment (v. 1.5+ @ java.sun.com) Including a multi-platform API.
Imaging capabilities provided by Java Advanced Imaging (JAI) and 3D support provided by the LWJGL (www.lwjgl.org) API.
...In two player mode, if you take a portal before your opponent, they will be unable to take the portal afterwards since it will close once you are finished warping. Furthermore, portals grant you extra points so it is a good idea to take them. Keep an eye out for the burst spawns as they can spawn 3 rare carebears at once.
The installer should download its dependencies automatically (.Net framework 4.0 and XNA 4.0).
A pong game made in C#. It has some bugs but it's overall pretty functional and fun to play! :D
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Controls to the game:
- the paddle on the left is controlled by the W and S buttons;
- the paddle on the right is controlled by the UP and DOWN arrows.
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The installer will automatically check if you have .NET Framework 4 and XNA Framework Redistributable 4 (vital to runing the game) and will download them and automatically install them for you. Enjoy the game!
Vizzini is a Java game framework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
Psychopyretic is a platformer game set in a series of dungeons. Its eventual goal is to provide a framework for writing extensible custom maps and campaigns.
Killer Instinct is a 2D shoot-em-up tank game with Internet/LAN multiplayer support.
Written in C# and uses .NET Framework v1.1 with Managed DirectX 9.0 with 2003 Summer Update.
A PocketPC clone of the classic Block game. It is written in C# using the Microsoft .Net Compact Framework, and it requires PocketPC 2002 or later. For development, Visual Studio.Net v 7.1 or later is recommended.
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Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...
a simple 2D space shooter game programmed with XNA framework
+ 4 different weapons
+ 3 different bosses
+ 3 different goon types
+ infinite levels
+ save and load
+ other hidden features
*special thanks to Tony Chen for his music tracks