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One platform to build, fine-tune, and deploy ML models. No MLOps team required.
Access Gemini 3 and 200+ models. Build chatbots, agents, or custom models with built-in monitoring and scaling.
The very basic of a java 3D car driving game, freely expandable including a built-in basic 3D object editor and a more complex road+objects editor. Source code available, no OpenGL.
LGCK Builder provides a unique development environment that can be easily used by novice and seasoned game creators to get the best results quickly. Our approach is different because the philosophy is geared toward simplicity and re-usability.
Quick 5 minute tutorial
http://www.youtube.com/watch?v=lN3gkZWr-PM
Nighthawk is a tribute to one of the most playable and contagious games
ever written- Paradroid by Andrew Braybrook. Feel the excitement as you battle through hordes of droids to gain your object of removing all droids on the level.
KOFFE is a 2D fighting game engine compatible with KOF'91. Written in Object Pascal, it's very configurable: it's possible to change all character definitions, backgrounds, sounds and graphics.
This is a game I wrote and released some years ago on the iPhone store.
As of 2016 I am releasing it as open source, for you to redistribute or modify as you wish - if you are looking for something to learn iphone development with it may be useful to you.
The original release used music files which were paid for by me, due to licensing concerns
they have been removed, and the files replaced by silent mp3's, please replace them with
the music of your choice!
...
A ball bounces up and down and by moving the mouse left or right you can make the ball go left and right and that's about all you can do?
Easy? Boring? Think again!
The object is to gather stars to advance in the game, but as you advance deadly obstacles will appear that you have to avoid. The game starts easy, but it will get harder and harder as you progress. There are bonuses multiplying your scores, but this can be undone so easily.
AstroBounce is a very addictive game. Simple...
A complete 2D Game Engine with built in drag and drop editor
...Some features of the engine are:
- 2D levels and basic rasterized rendering
- Simple animations and timer systems
- A complete embedded Lua 5.1 scripting environment for level scripting
- A drag and drop level designer
- Support for all standard Windows Media Player compatible media types
- Background Music
- Sound Effects
- Simple object collision detection
- Pseudo 3D for making simulated 3D with 2D graphics
- Scriptable Menus, buttons, etc
- Custom Lua file manipulation libraries and script engine binding
- Cut scene videos
- Open Source
What Euphoria is NOT:
- A professional game design engine (maybe someday)
- Bug free
- Size Efficient (textures are stored as bitmaps
- 3D
- Covered Under Warranty
- A Game, this is a Kit to BUILD a game
Winter Warland is a unique multi-platform isometric shooter. This game contains a leveling system where after each level you get to upgrade nine different features of your character relating to your gloves, boots, and coat.
During a battle, there is an inventory system where you can store snowballs and an assortment of eight different powerup items in your pockets so you can use them whenever you want.
Winter Warland features four different game modes, including the classic Deathmatch...
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Amoeba is going to be a turn-based arcade game similar to commercial games like Worms or Snails. It is developed using FreePascal and the SDL4Freepascal libraries.
Insomnia is an quasi-3D videogame designed for windows that features a Clock Tower style control scheme. It uses music, bitmaps, videoes, and GDI to create an immersive videogame environment. Game Includes gameengine, data, and drag-drop editor.
2D video game with particular gameplay mixed from solar striker and tower defense.
Top camera, shoot incoming enemies, buy weapons, put automatic turrets, proceduraly generated terrain with tunable object densities...
This game is a popular software project computer scientist majors need to program and present during their studies.
The main goal is to learn the uses and meaning of Object Oriented programming languages.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Torus is a simple and easy game. The object of Torus is to clear falling toruses by aligning toruses with the same color on one of several protruding pipes (the game concept is similar to Tetris(R)). This game is inspired by Torus for DOS(R).
SnakeBerry is a university project whose goal is to create a simple multi-player snake game, in a nice object-oriented manner with industrial-strength UML documentation, according to the Rational Unified Process scheme.
An open-source 2D gaming engine based on Allegro, designed to create free-roaming side scrolling 'platformers'. The entire engine will feature an object-oriented approach, have a simple scripting language, while minimizing resource usage.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
Stone's Throw is a 2D accurate physics clone of the arcade classic Arkanoid written in pure Java. It has support for a global high score list and a central store of level data.