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A new movement system based on some physics experience
I'm trying to make a simple open source game that use a different controlling system. in which user have access to speeds, and not to movement of objects.
for making the job faster I'm using SFML.
This project started as a loosely specified request from Malardalen University in Sweden to develop a computer game for the purpose of teaching mathematics. It came to be a 2D game, Mario-style, where progress is made by answering mathematical questions
This app written in Visual Basic is for counting coin input, and help with performing maintance and setup for computers running arcade software such as MAME. Now helps make controller config files. Visit the main home page for more info.