Save up to 91% with Spot VMs and get automatic sustained-use discounts. One free VM per month, plus $300 in credits.
Save on compute costs with Compute Engine. Reduce your batch jobs and workload bill 60-91% with Spot VMs. Compute Engine's committed use offers customers up to 70% savings through sustained use discounts. Plus, you get one free e2-micro VM monthly and $300 credit to start.
Try Compute Engine
Easily Host LLMs and Web Apps on Cloud Run
Run everything from popular models with on-demand NVIDIA L4 GPUs to web apps without infrastructure management.
Run frontend and backend services, batch jobs, host LLMs, and queue processing workloads without the need to manage infrastructure. Cloud Run gives you on-demand GPU access for hosting LLMs and running real-time AI—with 5-second cold starts and automatic scale-to-zero so you only pay for actual usage. New customers get $300 in free credit to start.
The very basic of a java 3D car driving game, freely expandable including a built-in basic 3D object editor and a more complex road+objects editor. Source code available, no OpenGL.
The scope is to create a android game, by using Java. Robo Combat is a game that is like the well known game Mario World. It also includes a simple map editor.
For developers:
Suitable for beginners in the programming language Java.
Please download following programs:
- Eclipse + ADT plugin
- Android SDK Tools
- Android Platform-tools
- The latest Android platform
- The latest Android system image for the emulator
All this is available in the bundle: http://developer.android.com/sdk/index.html
A variation of the classic Mario game with a custom map editor.
This is a variation of the classic Mario game in which you, Mario, must survive against a never ending onslaught of enemy Mario's.
The application includes an in-game map editor, so you can create your own custom maps to play on, as well.
Access Google’s most capable multimodal models. Train, test, and deploy AI with 200+ foundation models on one platform.
Vertex AI gives developers access to Gemini 3—Google’s most advanced reasoning and coding model—plus 200+ foundation models including Claude, Llama, and Gemma. Build generative AI apps with Vertex AI Studio, customize with fine-tuning, and deploy to production with enterprise-grade MLOps. New customers get $300 in free credits.
An multi-map layered editor for tile based games. Compound brush editing enables quick painting of large maps. This project has been deprecated in favour of Yatey++. It needed wholesale usability changes and Java was not a good choice of language.
Tile map editor (TileME) is for design tile maps with a single tiled image and export map data as an array. this is a very good tool for J2ME game prgrammers and with a very little changes you can use it for any other languages. Tile map Editor DEVEL
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
99.99% Uptime for MySQL and PostgreSQL on Google Cloud
Enterprise Plus edition delivers sub-second maintenance downtime and 2x read/write performance. Built for critical apps.
Cloud SQL Enterprise Plus gives you a 99.99% availability SLA with near-zero downtime maintenance—typically under 10 seconds. Get 2x better read/write performance, intelligent data caching, and 35 days of point-in-time recovery. Supports MySQL, PostgreSQL, and SQL Server with built-in vector search for gen AI apps. New customers get $300 in free credit.
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
Airstrike is arcade game written in Java. The goal of the game is to fly over a terrain covered by enemies (rockets, missiles, planes, ...). Sounds are supported. Also editor where new levels can be created is included.
A clone of the old DOS game Commander Keen. It's written in C++ and uses the SDL library so it's mostly platform independent. A map-editor (Java 1.5) is also included.