Showing 17 open source projects for "input-leap"

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  • 1

    SBREAKOUT

    An "intelligent" arkanoid clone

    SBREAKOUT is a simple arkanoid clone with analytical-geometry-based physics written in pure C, that knows where the ball hits before it does. :-) The SDL library is used for graphical output and mouse input handling. The game is released under the MIT license.
    Downloads: 0 This Week
    Last Update:
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  • 2
    achtbit

    achtbit

    An 8 bit emulator created on the scratch, including an assembler.

    ...This system is an experimental 8 bit, 16 color computer, with a processer similar to Z80, that (on my laptop using linux with NO opengl support) achieves up to 1.2 Million instructions per second and 50 Hz. screen refresh rate. It has a builtin assembler to load assembler programs. There is a rudimentary rom that implements some basic functions like line input, or a system clock. Also there is a snake game, (depending on that rom), as a reference and for fun! Take a look, give me your reply! When having ideas for better performance, let me know!
    Downloads: 0 This Week
    Last Update:
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  • 3
    Nostalagia from old type arcade game like missile command, cyber tank, etc. brought me to make this very simple game, rules are easy, kill enemy and go as far as possible in levels...with today technology, mouse input, 3d graphs and sound, etc.
    Downloads: 0 This Week
    Last Update:
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  • 4
    A QT-Based program that takes input from joystick/gamepad devices and produces keyboard or mouse activity in XWindows. Great for games with no or mediocre joystick support as well as for emulation. Easy to set up. Supports any number of devices.
    Downloads: 24 This Week
    Last Update:
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  • 5
    Don't Die
    Drive your dainty dot devoid of dastardly demon dots! In simpler terms, DON'T DIE. Use either the keyboard or the mouse to evade the hordes of enemies and use powerups with the SHIFT key! For Windows, Mac, Linux and even Android
    Downloads: 0 This Week
    Last Update:
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  • 6
    A two dimensional vertical scrolling space shooter. Programmed in C++. Graphics and Input powered by Allegro. Development on hold in lieu of other projects.
    Downloads: 0 This Week
    Last Update:
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  • 7
    This app written in Visual Basic is for counting coin input, and help with performing maintance and setup for computers running arcade software such as MAME. Now helps make controller config files. Visit the main home page for more info.
    Downloads: 0 This Week
    Last Update:
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  • 8
    2D driving game, using ODE for physics, ClanLib for graphics/sound/input and Lua for scripting/configuration. You drive down a randomly-generated canyon, killing as many zombies as you can before time runs out.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Button Masher is a simple utility to help you analyse and improve your execution of fighting game moves, combos, etc. It's similar to the joystick input display in some games' practice modes.
    Downloads: 11 This Week
    Last Update:
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  • 10
    Invasion is a Gauntlet style game set in the future. Developed in C++ with OpenGL graphics, and Simple DirectMedia Layer for input and sound. You will choose your character and fight through waves of aliens to defend earth from this new race.
    Downloads: 0 This Week
    Last Update:
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  • 11
    Happy Puppy is a complete side-scrolling game. It uses DirectX for graphics, sound, and input. In addition, it uses André LeMoth's "game engine" from TOTWGPG. Uses Microsoft Visual Studio (VC++) for project management.
    Downloads: 0 This Week
    Last Update:
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  • 12
    DiskerMan is a 3d PC Game for Windows. It uses DirectX for rendering (used to be OpenGL), sound and input. It's just in pre-alpha demo yet.
    Downloads: 0 This Week
    Last Update:
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  • 13
    Avoid The Roid is an asteroids like multiplayer game based on Maelstrom for Linux. The game is written in c++ and uses unix sockets for networking, pthreads for threading, OpenGL for graphics, glut for windows and input, and OpenAL for audio.
    Downloads: 0 This Week
    Last Update:
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  • 14
    Basically XNA is a simple 2-D action game that implements core game design elements such as input and collision detection. While the game itself is designed to be fun and playable, the project's end goal is to educate those who would contribute.
    Downloads: 0 This Week
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  • 15
    This is a Python based mini-game framework that supports the Wii Remote as primary input. It employs PyGame, PyOpenGL, PyBluez, and a Python port of Wiigee.
    Downloads: 0 This Week
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  • 16
    A driver for a USB arcade input device named petunia as well as the code going onto the petunia's microcontroller.
    Downloads: 0 This Week
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  • 17
    Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...
    Downloads: 0 This Week
    Last Update:
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