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A project related to developement of a generic, consistent, game engine with
network facilities, graph teory applied, and other nice stuff under java
(and finally, a game that uses this engine based on a strange science-fiction
history).
PyCraft is a space-impact (starwars) kind of arcade game in Python and Pygame using SDL, it features rich multimedia content and networking capabilities
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2D driving game, using ODE for physics, ClanLib for graphics/sound/input and Lua for scripting/configuration. You drive down a randomly-generated canyon, killing as many zombies as you can before time runs out.
The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
Button Masher is a simple utility to help you analyse and improve your
execution of fighting game moves, combos, etc. It's similar to the joystick input display in some games' practice modes.
Spontane is a 2d fast-paced fighting game, for play on your local computer, LAN, or Internet, on any OS which runs Java. Similar to Nintendo's Super Smash Bros.
WormLights
A game based on the careers of light cycles of Tron.
The game will have a potent IA engine based on three levels of difficulty: easy, medium and hard.
Creepage is a Worms-like multiplayer 2D arcade game for Windows and Linux. For a reference take a look at Liero or its Linux clone NiL, which is also hosted on SourceForge.
A clone of the old DOS game Commander Keen. It's written in C++ and uses the SDL library so it's mostly platform independent. A map-editor (Java 1.5) is also included.
JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
Killer Instinct is a 2D shoot-em-up tank game with Internet/LAN multiplayer support.
Written in C# and uses .NET Framework v1.1 with Managed DirectX 9.0 with 2003 Summer Update.
This is an Open-Source 2D platform game engine, using the OpenGL API for 3D effects in a mostly 2D game. We will have the Basecode used for the project, aswell as the main engine without game specific code and an example game (Penguin Fighter) available.
Space Invaders OpenGL is a 2D/3D clone of Space Invaders developed with the OpenGL API. The host language is C/C++, and the OS platform Windows. For Windows Vista/Seven, the program must be "Run as administrator". I'll do a fix if I have time. Thanks.
The 'Ganah Engine' is a game engine working for WinXp/2000. It provide tools to make a game.
Magic Valley is the first game made with the 'Ganah Engine'. It's an arcade multiplayer game in 2d. We can play it until 8. The directive line is to make a
In the distant future, in a prison set in space, a group of inmates try to follow an escape plan and end up with disastrous results.
A futuristic, Another World-style, cell-shaded 3D action-adventure game.