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Create and run cloud-based virtual machines.
Secure and customizable compute service that lets you create and run virtual machines.
Computing infrastructure in predefined or custom machine sizes to accelerate your cloud transformation. General purpose (E2, N1, N2, N2D) machines provide a good balance of price and performance. Compute optimized (C2) machines offer high-end vCPU performance for compute-intensive workloads. Memory optimized (M2) machines offer the highest memory and are great for in-memory databases. Accelerator optimized (A2) machines are based on the A100 GPU, for very demanding applications.
Blood Frontier was a single-player and multi-player first-person shooter game, built as a total conversion of Cube Engine 2 (Sauerbraten). The project has been discontinued. Details at http://www.bloodfrontier.com.
Rezku is an all-inclusive ordering platform and management solution for all types of restaurant and bar concepts. You can now get a fully custom branded downloadable smartphone ordering app for your restaurant exclusively from Rezku.
MicroWar is 'Space Invaders' style arcade game, in the cruel world of micro-compter industry. You're a Macintosh faced to invading Wintel hordes year after year, kill more PC. Developped with python and pygame library.
This gameengine is currently immature but builds off of Haaf's GameEngine for rendering, Guichan for GUI, box2d for physics, and TinyXML for modability and configuration. On top of those is a robust feature-rich game architecture and toolkit.
Realistic Workplace Simulations that Show Applicant Skills in Action
Skillfully transforms hiring through AI-powered skill simulations that show you how candidates actually perform before you hire them. Our platform helps companies cut through AI-generated resumes and rehearsed interviews by validating real capabilities in action. Through dynamic job specific simulations and skill-based assessments, companies like Bloomberg and McKinsey have cut screening time by 50% while dramatically improving hire quality.
InterLink is a sidescrolling game written in Python using the wonderful Pygame and Pymunk libraries. It uses interdimensional linkings to move objects from one area to another.
VectorX is a game similar to Spaceinvaders and Asteroids. It uses two dimensional vector graphics and involves gravity. The aim is to fly around the screen and destroy opponents with 4 different projectiles. It was made using python, pygame and livewires
Asteroids Infinity is based off of and quite like the classic arcade game, but has much more! Features: -Nifty elastic viewpoint (viewpoint is loosely attached to the ship) -Upholds Newtons 1st law -Highscores -Configurable controls
pyCave is an addictive 3D clone of the game SFCave (also "Helicopter Game" or "Jetman" in facebook.), with nice graphics. The goal of the game is to fly a damaged ship inside a tunnel, avoiding obstacles.
This project is abandoned. Download these files at your own risk.
The bzr repository used for the Beginning Pygame presentation presented at Penguicon 7.0. The goal is to demonstrate basic pygame concepts, but could be used as the basis for another game.
Froggix is a clone of the classic arcade game Frogger. The aim is to gain points by getting frogs safely across a busy road and a treacherous river to their homes.
Nintendo DS port complete. Shoot down meteors by matching kanji with their pronunciations. Has kanji for all grade levels (~5,000 total). Inspired by Kanji City Defender.
This 2D Map/Game editor creates custom formated 2D maps that can be used in my 2D engine. You can create differnt kinds of 2D games like a breakout clone or a pac-man clone. This is written in c/c++ using the Win32 API/GDI and using the wxDev-C++ IDE
2D game using the 3D engine Raydium. Is intented to be an unnoficial second release of the well known, in Spain, Supertirititran game. This time our hero will have to fight against racists people and against the mafias.
Project BlendOut is developing a futuristic race Game called Impulse. It is being developed by the blendout development team using the Ogre graphics engine.