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This project is about one thing. Fascination of old arcade space shootemup games. I have seen one or two really good ones. But what about buying a faster ship for the credits you earn or maybe a new set of weapons ?
A Linux-themed 'Defender' clone. Fly your spaceship over the landscape shooting down aliens, and protecting Penguinoids from being abducted and mutated!
BoboBot is a fast-action run-and-jump game based on the MegaMan series. An evil force is taking over the Earth. Travel to different places, beating powerful bosses, and gaining their weapons.
This is a mindbending arcade game where you turn little triangles in a triangular field until the wires imprinted on them match each other and everything goes boom. A little like tetris.
Happy Puppy is a complete side-scrolling game. It uses DirectX for graphics, sound, and input. In addition, it uses André LeMoth's "game engine" from TOTWGPG. Uses Microsoft Visual Studio (VC++) for project management.
An action packed arcade action that captures the spirit of the old hits like Galaxian and Asteroids. No unnecessary long story that only clouds the game, but pure, fun arcade action with wave after wave of enemy fighters. It's kill kill kill all the way
Remember that Mortal Pongbat for the Macintosh platform? This is a multiplayer 3D derivative of the game implemented from the ground up in OpenGL. Shoot holes in your opponent's paddle with various weapons; but watch out! Your opponent will do the same!
Yabumi is a 2d scrolling shoot-em-up game, based on SDL, written in C. The most important part of this program is that "Tasking" technique is employed in it. The technique is seen to be of great use for the game programmer to program animated sprite.
NGE_Nibbles is a clone of Nibbles, an old arcade game. NGE_Nibbles is coded in C++ using DJGPP compiler and it runs under DOS and Windows 9x. You can quickly add levels and arts using the internal script language and the sprites/fonts grabbers.
WAGćF provides low-level services required by the wireless games of today. Includes animation; collision detection; fields, gravity; mass effects: inertia, momentum; rotation; and a simple rule-based mechanism to add modular game logic components.
Sopwith 3 is a semi-official sequel to/remake of the two original versions of the classic arcade game Sopwith made by David L. Clark as an employee of BMB Compuscience. New features include working multiplayer.
Bomberbastards is a multiplayer bomberman clone with extended maps and lua scripting for AI players and custom game objects. Currently windows and linux are supported. SDL is used for the graphics.
An arcade shooter based on Seaquest (an old Atari game). The player uses their submarine to destroy sharks and enemy submarines while saving divers. Uses SDL.
A realtime 2D action game with two players trying to kill each other, using an armada of different weapons. There is no top or bottom - instead a world with orbiting planets are simulated with our nice physics engine.