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A tile based game engine for Windows/DirectX designed to simulate the best features of Super Mario Bros. 1, 2, and 3, while adding a map / entity editor and networked play.
NRX is based on the DOS Raptor, hoping to bring back some 2D action into the graphics-intensive 3D world of today. Features include buying/selling weapons, reactors, etc. I hope to either have a strong, non-linear storyline, or no storyline at all.
Planetary Force is a platform shooter spaceship game entirely written in Assembly Language. It contains other utilities such as a stage editor which was written in Delphi and a bitmap editor which was also written in Assembly Language.
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Brian is an unfinished jump-and-run platform game written with Python and
Pygame. Please download through CVS, visit the homepage, subscribe to all mailing lists and notify me if you're interested. Please note that Brian is NOT FINISHED!
Stick Figure Karate (SFKarate) is a 2D Karate fighting game written in Java. The inspiration for the game comes from the famous animated stick figure fights.
Uninspired Software is dedicated to creating games that are fun to play.
Currently, we have SDLPong, a "purist's pong". Other games are in
development.
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Oxygen is an overhead space action rpg, where the player takes the role of a freelancer starship pilot, and, given by the openended galaxy, he may choose his goals as he see fit
(mercentile, piracy, trading, adventure ...). powered by SDL and Kyra.
Nebula Wars is a remake of the classic arcade game Space Invaders. Nebula Wars will be bringing new features to the game as well as staying true to the old classic.
SDL Invaders is a cross-platform space shooter, which supports custom levels and additional media. It is also intended as a sample game for beginning programmers, who wish to learn to make games.
ClassicBomberman will be a clone of the famous game, featuring a 16+ multiplayer mode and a classical layout without fancy additions. It uses Kyra and SDL_net.
The Squicki game is an Allegro-based platform game, initially written on
the course of learning to use Allegro. It has since then became a game
with a highly humoristic potential, employing elements of sarcasm, surrealism, pacifism and a light touch
Fully templated C++ library for Steering Behaviors of Autonomous agents (characters). The library comes as package where you can create your own behaviors using the power of templates.
WAGćF provides low-level services required by the wireless games of today. Includes animation; collision detection; fields, gravity; mass effects: inertia, momentum; rotation; and a simple rule-based mechanism to add modular game logic components.
This project is about one thing. Fascination of old arcade space shootemup games. I have seen one or two really good ones. But what about buying a faster ship for the credits you earn or maybe a new set of weapons ?
BoboBot is a fast-action run-and-jump game based on the MegaMan series. An evil force is taking over the Earth. Travel to different places, beating powerful bosses, and gaining their weapons.