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Playing for the Bears. The game bears.
This game is under development. But please note that even with minimal features, it is run. This is one of the principles of design.
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Pick Up is a desktop game made in Unity 3D using JavaScript and Unity Script. We are looking for developers. If you want to become one send me a Email at WigumenDev@yahoo.com with the subject "Pick Up Game Dev" Feel free to download our project files and so changes. If you want to use out scripts for your own projects feel free to do so but please give us some credits for them!
A game written in Java. The player moves a dot and must keep it centered on a moving line in order to get the best score. The levels are designed to make this task increasingly difficult.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
JTronic is a game designed for programming competitions. Players program a Java agent that participates in a game that combines the classic Tron and PacMan games. Features include an AWT GUI, record/playback functionality, and tournament mode.
This game is a 2-d shooting scroller. Made completely in java, this game has a centipede-like system; you shoot from the bottom as waves of alien ships fly towards you and shoot back.
GNAGCK (GNAGCK is Not AGCK), in homage to Mike Livesay's Arcade Game Construction Kit (AGCK) for the C64, aims to recreate the unique environment for tile based game development. Written in Java and for Java platforms. Create games quickly and easily.
An Open Source portable pure Javagame library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced JavaGame Programming by David Wallace Croft.
Vizzini is a Javagame framework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.