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Falsoyd's A Little Shoot-em-up On Your Desktop. Fire At Little Ships Or You Die! An entirely plotless game for hours of frivolous and violent entertainment while working. SDL for graphics/audio.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
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Invasion is a Gauntlet style game set in the future. Developed in C++ with OpenGL graphics, and Simple DirectMedia Layer for input and sound.
You will choose your character and fight through waves of aliens to defend earth from this new race.
BomberballZ is a 2D Bomberman-Clone based on the famous anime universe (but free to evolve).
It's C++ coded, using SDL and FMOD free librairies. Works under Linux and Windows
The purpose of the Mortified project is to build a platform game inspired by the classic C64 games, especially Black Magic. The game will use a fairly realistic 2D physics model, which perhaps is a contradiction in terms.
Legend of the Bone Sword is oldschool, it is 2D, and it is action packed. Think of and old arcade game, right down to the quarters. So come, insert coin and help us slay this dragon!
Easy Game Library - a set of C++ classes to make game development an easy thing.
It uses SDL library as a backend do it should compile on all the platforms that are supported by SDL library.
A fast 3rd-person-view 3D combat game with focus on multiplay over LAN/Internet with TCP/UDP. The philosophy is to 1) produce generalized code, and 2) minimize the size of game data by procedurally and parametrically generating visual and aureal content
Nature's Call is an open source game designed for all ages. The goal of the game is to create a 3D environment where players either live in a town and make money, or become the mayor of your own town and decide how the town should be run.
This is an arcade style game based on the classical Asteroids. Two things differ from the original: energy control and multiplayer mode. Its 100% pure Java, proving that the language is becoming more suitable for game developing.
This is a single player side/vertical scrolling game using SDL and SDL_image. It is written in C++ and is for the Linux operating system.
It is sort of a clone of STG for the acorn archimedies by Charles Dell.
In this game several robots are moving. The player can only control the active robot. The active robot can be selected with the number keys. The robots have to avoid walls, traps and opponent robots. It uses SDL.