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This is yet another cross platform(written in java) implementation of the classic tetris game. It focuses on funny multiplayer features as well as 2d, 3d and maybe even 4d gameplay modes. Basic 2d single and multiplayer game is already implemented.
It's a Quizbot like Quizbot on IRC... He gives some questions, the players can answer ! He provides a ladder : General or by categories based on the number of good answers. Quizbot Works with ASECO2.x on TMF
A fun side-scrolling arcade game centered around an iconic hero, Peter the Anteater, whom must jump and eat his way through a harsh unforgiving world infested by a strange alien ant army.
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A game being worked on thoroughly by Alex Gutierrez A.K.A. Alix. This game is a custom Pokemon game and is in NO way related to Nintendo. http://pokemon-abit.wiki.sourceforge.net/
Le projet Eredia a été développer par 3 étudiants en première année d'étude à EPITA. Il s'agit d'un shoot'em up à scrolling vertical codé en Delphi/Pascal et utilisant OpenGL et SDL.
A small game written using python and pygame. The player has to keep the ball from hitting the floor. The ball bounces and behaves according to a realistic physics model.
Pacman Returns it's an intend to remake the Mad Mix Game title released on the 80's to Sinclair ZXSpectrum consoles. It will have a seemed tile scrolling engine with some new features.
This project started as an University project for Multimedia Contents Production course.
It is a game based on Battle City classic video game that was published in 1985 by Namco.
Our main goal is to bring Battle City to the future.
This began as a remake of the 1985 Durrell classic 'Harrier Attack' but has since grown into a tribute with different and varied gameplay. The project set-out to prove that Java (1.6) could be used out-of-the-box to write a fairly complicated 2D ga
Manipulate gravity to get all the balls in the level into the winning hole. Avoid the losing holes and beware of the moving walls as you make your way into the High Scores of this addictive game
A platform fighting game engine, quite similar to Super Smash Bros., with the flexibility for (non-)commercial developers and the simplicity for those without programming experience. To give it a simple description, it's "the MUGEN of Super Smash Bros."
Navigate a 3D maze while consuming energy pills. Avoid being captured by 4 quirky, colourful ghosts. Pathman is a 3D first/third person re-interpretation of Namco's popular 1980's arcade hit Pac-Man.
IOverflow aims to be a 3D shooter game with a visual style loosely based on the game "Rez". It features a 3D Landscape that responds to the (player selected) music actually playing. (will also work as a fancy 3D screensaver)
frozen-bubble-menu a tiny graphical user interface to set up parameters only available with the command line interface (like enable/disable sound or visual help) and launch frozen-bubble. The goal of frozen-bubble-menu is to help the end-user.
Smooth is a project of open source 2d racing game. Planned features: - fun, arcade driving model - original gameplay based on open maps with tasks placed on them - multiplayer: split screen, LAN, internet
2D shooter in which people are on buildings; objective is to shoot all of the people without losing all of your health; requires DirectX 7 and (if you want to compile it yourself) Visual Basic 6; includes 2 map editors