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The basic gameplay is the one you've seen before. You control a spaceship, and try to eliminate the enemies! The game will feature a free-play mode and a campaign mode. The possibility for ship upgrades and weapon upgrades is also on the to-do
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
It's a Quizbot like Quizbot on IRC... He gives some questions, the players can answer ! He provides a ladder : General or by categories based on the number of good answers. Quizbot Works with ASECO2.x on TMF
A fun side-scrolling arcade game centered around an iconic hero, Peter the Anteater, whom must jump and eat his way through a harsh unforgiving world infested by a strange alien ant army.
This began as a remake of the 1985 Durrell classic 'Harrier Attack' but has since grown into a tribute with different and varied gameplay. The project set-out to prove that Java (1.6) could be used out-of-the-box to write a fairly complicated 2D ga
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
Le projet Eredia a été développer par 3 étudiants en première année d'étude à EPITA. Il s'agit d'un shoot'em up à scrolling vertical codé en Delphi/Pascal et utilisant OpenGL et SDL.
A small game written using python and pygame. The player has to keep the ball from hitting the floor. The ball bounces and behaves according to a realistic physics model.
A platform fighting game engine, quite similar to Super Smash Bros., with the flexibility for (non-)commercial developers and the simplicity for those without programming experience. To give it a simple description, it's "the MUGEN of Super Smash Bros."
Pacman Returns it's an intend to remake the Mad Mix Game title released on the 80's to Sinclair ZXSpectrum consoles. It will have a seemed tile scrolling engine with some new features.
This project started as an University project for Multimedia Contents Production course.
It is a game based on Battle City classic video game that was published in 1985 by Namco.
Our main goal is to bring Battle City to the future.
Manipulate gravity to get all the balls in the level into the winning hole. Avoid the losing holes and beware of the moving walls as you make your way into the High Scores of this addictive game
IOverflow aims to be a 3D shooter game with a visual style loosely based on the game "Rez". It features a 3D Landscape that responds to the (player selected) music actually playing. (will also work as a fancy 3D screensaver)
Smooth is a project of opensource 2d racing game. Planned features: - fun, arcade driving model - original gameplay based on open maps with tasks placed on them - multiplayer: split screen, LAN, internet
This is a PC-port of a good-old ZX-Spectrum era game, a Boulderdash-like 2d scroller originally named "Astra Down to Earth", which I had nostalgia
for. Uses GTK+-2.0, gtkglext-1.0 and OpenGL, written in C.
Navigate a 3D maze while consuming energy pills. Avoid being captured by 4 quirky, colourful ghosts. Pathman is a 3D first/third person re-interpretation of Namco's popular 1980's arcade hit Pac-Man.
frozen-bubble-menu a tiny graphical user interface to set up parameters only available with the command line interface (like enable/disable sound or visual help) and launch frozen-bubble. The goal of frozen-bubble-menu is to help the end-user.
Java platform game that incorporates a 2d physics engine to bring a sense of realism. You control a vehicle that must navigate it way through multiple levels. A level designer will also allow you to contruct your own levels.
2D shooter in which people are on buildings; objective is to shoot all of the people without losing all of your health; requires DirectX 7 and (if you want to compile it yourself) Visual Basic 6; includes 2 map editors