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HyperNoids is a simple retro shoot-em up. It's written in C/C++ with the allegro game programming library. For windows and linux, although the Windows port is less stable.
Arcade shooter fully customizable from text files: now you can build your own arcade shooter easily! Project was created and compiled in Java 5.0, using Golden T Game Engine (http://goldenstudios.or.id).
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A Supaplex clone that aims to be playable Everywhere, for Everyone. Everywhere means Mobile phones, internet, and old pc's. Everyone means that gameplay is predictable and logical, and all features are accessible through the graphical interface.
Metralápiz: proyecto para introducir una palabra y tomar forma tipográfica de muelle. Posteriormente rebotará en paredes-bordes. Inicialmente 2D y sin deformaciones, progresivamente 3D y sensación elástica, deformaciones....
Cars 2: Crash into cars of similar color. Avoid being hit by cars of different colors. Use blinking lights to change color. Cars 1: Crash into certain cars while avoiding cars that have a flashing shield. Get power ups for temporary invincibility.
This is a remake of the old Amiga PD game Crazy Sue, with all new graphics, levels, monsters and a level editor. There's also a mode which lets you play the original game.
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A game built as a Java application. All content is derived from public domain/GPL licensed material. This is an assignment for the course DD1340 at KTH, Stockholm.
Clone of the popular Geometry Wars game written in C# with XNA Game Studio 3.1. Requires the installation of additional libraries. Please check the website for details.
It's a 3d shooter but in 2d side scroller fashion (something like Duke Nukem Manhatan Project). The title is a shortened Blast Them. Still in early development.
This is my Pyweek #5 entry. It’s got everything but sound at this point. I didn’t feel like I had as much time to finish as I would have liked, but I think the results are quite good. Perhaps it will get the full polishing it deserves.
Earth is fallen, humanity is near extinguish, commander, our warship is trapped in a sub space, we need escape before the androids found us. pygame and numpy are needed for running this game!
Tuxomania is a platform game in isometric 3d. The player controls Tux the penguin and must collect all the pearls in each level, which includes solving puzzles and avoiding monsters.
Dark Matter is an arcade style, multi-player space game, programmed in C/C++. It will feature support for 2-4 players. Dark Matter, is being developed using the Haff Game Engine (HGE) which provides 2D capabilities in 3D via DirectX.
XPilot is a multi-player 2D space game for both local and Internet gaming. Some features are borrowed from classics like the Atari coin-ups Asteroids and Gravitar, and the home-computer games Thrust and Gravity Force, but XPilot has many new aspects too.
Othello is a space shooter action game similar to Metroid. It does not aim to be a copy however, and has a unique storyline. All the "pre" stuff is about complete, so development will focus on gameplay.
Rollo - The Legend of Roundio and Juliare. Play Roundio, the circular star cross'd lover of Juliare Cubulet. Rollo is a GPL platformer that makes use of Qt, OpenGL and Box2D.
Zitro-Stats is a tool written in PHP which provides a web interface to various statistics based Soldat (http://www.soldat.pl/) log files of possibly multiple servers. It shows statistics per player, clan, or weapon and a log history and signatures.
Mantra is an overhead style adventure game inspired by Zelda for the NES. It was originally created for Mac OS 7, but is being rewritten for Mac OS X and Windows.
Tremps is a game that is a mix of games like Pac-man, Bomberman, King’s Valley and Lode Runner. Use the ladders, put bombs to kill monsters and eat the fruits to pass to the next level.