One platform to build, fine-tune, and deploy ML models. No MLOps team required.
Access Gemini 3 and 200+ models. Build chatbots, agents, or custom models with built-in monitoring and scaling.
Try Free
MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
This game is a mouse-driven dungeon crawler. The player moves the PC around, buys equipment, and attacks enemies using the mouse. More info on the wiki page. Use git to get the code.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
This is the game of barry. It's a simple ncurses game in a little more than 300 lines of C-code. It was the prototype of an easteregg for another program.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.
Jet Slalom type game for WebOS using AJAX/Canvas/Mojo. Coded to give a range of code examples such as: using HTML5 Canvas elements; fending off the garbage collector; managing Mojo lists and widgets; global/local leaderboards; and mobile advertising.
Full-stack observability with actually useful AI | Grafana Cloud
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
NOTE THAT THIS PROJECT HAS MOVED TO GOOGLE CODE https://code.google.com/p/bitfighter/ Bitfighter is a really fun (!) multiplayer shoot-em-up with customizable ships and Robotron-like controls. Solid networking for great Internet playability.
pyKSoko is a clone from Sokoban, yes another one. It was intended as a clone of Ksokoban the old Sokoban clone from KDE 3.5.x but it evolved and has now many features who are not part of the original KDE Sokoban clone. Have fun & give feedback! :-D
Based on the popular Gang Garrison 2, Force Stronghold is a branch of that code. Retaining the 8-bit look and feel, this game builds on the old with new features such as extra weapons and a better map editor, amongst others.
...By the time you have completed all 30 levels you will know the romanji and pronunciation for every Kana character
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
UPDATE 2012-08-15: Software license has been updated to the MIT License! In the source files it still say GPL, so please just ignore that. All of the code is now released under the MIT License so you can now easily use it for commercial use!
This MIT License only applies to the sourcecode.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
PSY PONG 3D, is a three dimensional Pong clone made in C, using OpenGL/GLUT. It runs on GNU/Linux, but the code should be portable enough to run on other platforms.
You take the role of a warehouse manager whose warehouse has been infested with killer shrews. Using the boxes in the warehouse you must trap the shrews and kill them. All code is written in Visual Basic .NET 2008
in the early 90ies dogfight was a very funny public domain 2d-game for the amiga. We (David Bührer and I) rewrote that game for windows32, using directx.
The gameplay and graphics are great, but the code needs some improvements.
Have fun!
Dynaman is a try to create a game like "Dyna Blaster" in C++, supporting Windows and Linux (and probably even more Operating Systems). The code is based on libSDL. It currently supports walking, placing bombs and goodies, we want to add LAN support later
This is an Open-Source 2D platform game engine, using the OpenGL API for 3D effects in a mostly 2D game. We will have the Basecode used for the project, aswell as the main engine without game specific code and an example game (Penguin Fighter) available.
Award winning commercial game Bomber for Nokia Series 60 is now available for free complete with full sourcecode (J2ME).
Fly WWI plane in world with realistic physics, destructable terrain and other goodies.
A fast 3rd-person-view 3D combat game with focus on multiplay over LAN/Internet with TCP/UDP. The philosophy is to 1) produce generalized code, and 2) minimize the size of game data by procedurally and parametrically generating visual and aureal content