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This sourceforge project is DEPRECATED, but OpenITG development is alive and kicking! For all future development, please see: OpenITG on Github: https://github.com/openitg/openitg/wiki
Open C++ remake of famous Microsoft game "Rodent's Revenge" (1991) made with SFML(2) library and under GPL3 license. Note : the repository is now hosted on Github : https://github.com/pierreyoda/o2r
An arcade shooter game with old-school gameplay delivered in a modern.
Project moved to Github: https://github.com/inequation/ac130
AC-130 is an arcade shooter game with old-school gameplay delivered in a modern style. You are a TV operator (gunner) aboard an AC-130 gunship, tasked with providing fire support to friendly troops on the ground. Inspired by the famous CoD 4 mission.
Inspired by the Kenney's flash game 'World Defense' (http://www.kenney.nl/game.php?id=worlddefense). You have to protect buildings on a planet from incoming enemies (like asteroids) by rotating her. Uses SFML(2) and (soon) some Boost libraries.
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Mantra is an overhead style adventure game inspired by Zelda for the NES. It was originally created for Mac OS 7, but is being rewritten for Mac OS X and Windows.
Dust engine is a game engine for 2d shooter game with top-down view. At first, game mechanics will be developed; other features, like sound and nice graphics, will be added when they needed to demonstrate the mechanics.
Este juego 2D basado en el personaje de un programa de television llamado "Enjuto Mojamuto" es muy simple.
En los diferentes niveles del juego, el jugador tendra un objetivo final, "mojar esta noche".
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This began as a remake of the 1985 Durrell classic 'Harrier Attack' but has since grown into a tribute with different and varied gameplay. The project set-out to prove that Java (1.6) could be used out-of-the-box to write a fairly complicated 2D ga
2D shooter in which people are on buildings; objective is to shoot all of the people without losing all of your health; requires DirectX 7 and (if you want to compile it yourself) Visual Basic 6; includes 2 map editors
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
Stick Alien is an old style arcade Game featuring "Stick" style of drawing! Earn points by being safe from the space ship and the running aliens! It uses the Allegro lib for graphics and sound.
This is a top-down space-exploration game written in c++ using CodeBlocks and MingW. It uses Ogre for rendering and OgreOpcode for collision detection. The editing data files info is out of date, feel free to leave comments, crits, whatever here.
Invasores is a simple Shoot them up game. It's fun and it has been written in Python. You can modify the graphics and the levels to enhance the game and to enjoy. It is being developed with Python and Pygame.
Newer versions are now at GitHub. https://github.com/lskbr/invasores
Target of this project was to create a Pac-Man clone in 2.5 D.
This project was developed for the computergraphic workshop of the Hasso-Plattner-Institute.
It was created with the open source grafic libary VRS.
Play as a Nano-bot to eliminate all the foriegn material in the Petri dish.
Killing the sparce Bactirium will be easy but later on they will multiply at a
high rate, dont get overran.
ModWorm is a Worms/Liero like game, but it is much more configurable than Worms/Liero. You can create your own levels, "mods", missions, or whole Liero-like games (a.k.a. total conversions). This project has been abandoned.