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An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
This project is a proof of concept for the use of video games as an alternative to traditional methods of music teaching, particularly for boys. It is the basis for the "Million Musician Challenge"- to engage 1,000,000 in music making.
A Day in the Bay is educational software designed to teach ecology to late elementary schoolers. The child plays as an organism in the Chesapeake Bay and learns and explores the interconnectedness of different species in the largest estuary in the world
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Makata is a macOSX port of Zatacka a multi-player arcade game where snakes paths grow and must not intersect other paths. An Artificial Intelligence computer player has been programmed as well.
A simple computer pong game that is controlled by body movements. Children are introduced to the concept of vector algebra without realising it. Future versions will require body movements while playing the game.
XBlast is a multi-player arcade game for X11R5/R6 and Windows. The game can be played with at least two players and up to six players. It was inspired by the video/computer game Bomberman (Dynablaster), which was to my knowledge first programmed for NEC
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This project started as a loosely specified request from Malardalen University in Sweden to develop a computer game for the purpose of teaching mathematics. It came to be a 2D game, Mario-style, where progress is made by answering mathematical questions
Tux Learn Notes is the open source voice controled educational arcade game. You will control tux with your musical instrument/ voice via the computer sound card or by midi and makes points when you hit the correct pitch.
A Supaplex clone, based on SDL, written in C++.
The story: You are Murphy, a bug-hunter inside the PC. Your job is to remove bugs from programs inside the computer.
It should run under Unix and Windows OS, and can be easily ported to other platforms.
ScaleRacing is a scalextric game that has a track editor and 2 cars. Compete with a friend or against the computer on your own made tracks to win the 5 laps race. On your free time, at school or at home, this game is very simple to play.
Elben versus Orks, ein Projekt für das Spiel Clonk (http://www.clonk.de/), erzählt eine epische Geschichte in einer Fantasywelt. Der Spieler redet und kämpft mit Computer- oder Spielergesteuerten Mitbewohnern, löst Rätsel und benutzt Magie.
This project features an online multiplayer, turn-based game, influenced by Worms and Scorched Earth. We are starting this as a project for Software Engineering class, in Computer Science, at Universidad Complutense, in Madrid.
PC Assembly is set in a computer like world. Your job is to collect computer parts to proceed to the next stage, while avoiding the enemies that will try to stop you.
Spontane is a 2d fast-paced fighting game, for play on your local computer, LAN, or Internet, on any OS which runs Java. Similar to Nintendo's Super Smash Bros.
Skitter Tag is an addictive little game. Spaceships fly through a maze, trying to tag one another and find power-ups. Up to two humans can compete alongside computer opponents.
Dlab is an open-source cooperative effort to produce the best possible SDL-based classic arcade game. The people involved are all computer science students attending a programming course for interactive and multimedia intensive applications.
Snake Farm. Software Laboratory project of the team KeyboardMonkeys. (Budapest University of Technology) It is a computer game (arcade and tactical). Snakes fight with each other for victory.
Detailed below.
The goal of this project is to create a clone of a popular computer game of the '80s: Boulder Dash. This project is also our homework for our software engineering class, so we'll create lots of documentation.