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Complete development utility for graphics of tile based games. Includes a bitmap editor for creating tiles and sprites and a map editor for designing level maps. Output is completely programmable, generate header/source files for use with any project!
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
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This is arcade game, written in ANSI C, using SDL library and running under both: linux and windows (but should also run under another systems).
As in that games, you're a `hero' and must save the world, or something like ;)
You have also map editor.
Soldat Statistics Web Application.
For all those Soldat Fans, this will show you how good you are...
Teams, Players, Guns, One-on-One, Secondary weapons, Time statistics and more...All-in-one, last game only, by time, by Map, by Log file...
A clone of the old DOS game Commander Keen. It's written in C++ and uses the SDL library so it's mostly platform independent. A map-editor (Java 1.5) is also included.
A tile based game engine for Windows/DirectX designed to simulate the best features of Super Mario Bros. 1, 2, and 3, while adding a map / entity editor and networked play.
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Tux and Barrels is a game programmed in C using the SDL library. The purpose of the game is to get from the bottom of the map to the top to defeat Bill Gates who is throwing the Windows CD at you, similar to the early Donkey Kong.
The Phavon project aims at the creation of a 2D vertical scrolling progressive-weapon shoot 'em up (following in some way the style of the old-time classic Amiga game Xenon II). Map and level editors will be released, as well, to allow non-tech users to
This is a game inspire by Mario games, it is a Mario-like game.
It features a lot of maps, a map editor and other common features like saving game.
Wanna play a nice Mario-like game? Then have a try ;) .