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Torus is a simple and easy game. The object of Torus is to clear falling toruses by aligning toruses with the same color on one of several protruding pipes (the game concept is similar to Tetris(R)). This game is inspired by Torus for DOS(R).
In the Middle Ages, A Captain Wanted to get a treasure from an island .. he kept searching for the map of the treasure, entering islands , fighting pirates , till he got the map , then followed the map till he got the treasure ..
A fun side-scrolling arcade game centered around an iconic hero, Peter the Anteater, whom must jump and eat his way through a harsh unforgiving world infested by a strange alien ant army.
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A platform fighting game engine, quite similar to Super Smash Bros., with the flexibility for (non-)commercial developers and the simplicity for those without programming experience. To give it a simple description, it's "the MUGEN of Super Smash Bros."
This project started as an University project for Multimedia Contents Production course.
It is a game based on Battle City classic video game that was published in 1985 by Namco.
Our main goal is to bring Battle City to the future.
IOverflow aims to be a 3D shooter game with a visual style loosely based on the game "Rez". It features a 3D Landscape that responds to the (player selected) music actually playing. (will also work as a fancy 3D screensaver)
This is a PC-port of a good-old ZX-Spectrum era game, a Boulderdash-like 2d scroller originally named "Astra Down to Earth", which I had nostalgia
for. Uses GTK+-2.0, gtkglext-1.0 and OpenGL, written in C.
Manipulate gravity to get all the balls in the level into the winning hole. Avoid the losing holes and beware of the moving walls as you make your way into the High Scores of this addictive game
Smooth is a project of open source 2d racing game. Planned features: - fun, arcade driving model - original gameplay based on open maps with tasks placed on them - multiplayer: split screen, LAN, internet
Te Tuhi turns pictures of video games drawn on paper into games that you can play on the computer. It invents rules to suit the picture. The project aims to be inclusive, experimental, and modular, with one aim being a scaled down version for the OLPC.
BetoInvaders is a Space Invaders like 2D game where you have to shoot down rows of aliens that are invading earth. It was coded years ago but I would like to improve on it.
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
Speedy Simon - a modern side-scrolling/arcade game for Linux! Help Speedy Simon embark on an epic trip to free his homeworld from a formerly unknown plague and get to know the mystic landscapes of Mouseon...
You take the role of a warehouse manager whose warehouse has been infested with killer shrews. Using the boxes in the warehouse you must trap the shrews and kill them. All code is written in Visual Basic .NET 2008
Flynn Sprint is a side-scrolling arcade game similar in intent and feel to the old Lode Runner game, but with many additions (such as doors, transporters, scrolling parallax view, etc).
A little jump'n'run made by a bunch of programmers from www.jliforum.de We aim at releasing this project successfully and making it pure fun! Note: This can be considered as a pre-project to an upcoming bigger and more considerable project.
This is a wannabe gravity shooter game, something similar to Head On - the ultimate one. We hope to include some network gaming options, and maybe later a scriptable-trainable bot system. We do not intend to hurt any Rights.
In this great arcade game you have to navigate a battleship. Your goal is to destroy all the submarines with slowly falling bombs avoiding submarines' mines. The game has excellent rendered 2D graphics, music, and sound effects.