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Smash Battle is a cross platform, 8-bit style game where two, three or four player face off against each other. The game was inspired by the mario battle minigame from mario 3 when we started developing, but changed a lot over time.
Jellyfish Quest is an adventure game in which you play as a jellyfish out to rescue your girlfriend from Japanese fishermen. Features the flexible game mechanic of grabbing stuff with your tentacles, a rather silly plot, and tiny, tiny, graphics.
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[NOTE: GO TO https://code.google.com/p/cruelhessian/ TO DOWNLOAD THE LATEST VERSIONS]
Cruel Hessian is an opensource game engine for Soldat. The main purpose of this project is to implement bots AI based on neural networks. Cruel Hessian is programmed in SFML and OpenGL and should work in Linux, Windows and MacOS X.
GNAGCK (GNAGCK is Not AGCK), in homage to Mike Livesay's Arcade Game Construction Kit (AGCK) for the C64, aims to recreate the unique environment for tile based game development. Written in Java and for Java platforms. Create games quickly and easily.
A Jump and Run game like Super Mario World with an advanced Editor and highly detailed Graphics based on SDL with a OpenGL accelerated Graphics Renderer developed in C++. Runs under Linux, Windows and Mac and can be easily ported to other platforms.
This is the game of barry. It's a simple ncurses game in a little more than 300 lines of C-code. It was the prototype of an easteregg for another program.
Nostalagia from old type arcade game like missile command, cyber tank, etc. brought me to make this very simple game, rules are easy, kill enemy and go as far as possible in levels...with today technology, mouse input, 3d graphs and sound, etc.
Dead Meat is a bomberman clone with chickens this time. The principle is simple: you're a chicken, you lay eggs, your eggs explode, frying other players or destroying the terrain, potentially revealing some nice upgrades.
A QT-Based program that takes input from joystick/gamepad devices and produces keyboard or mouse activity in XWindows. Great for games with no or mediocre joystick support as well as for emulation. Easy to set up. Supports any number of devices.
An OpenSource portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.