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Fills a rectangle using given tetris shapes (tetraminos) using an optimized brute force algorithm.
A puzzle can have many different solutions; this solver will stop at the first one. Not all puzzles are solveable.
Created to solve the annoying tetris puzzles in The Talos Principle and Sigils of Elohim.
The goal is 3D game engine. I will also want to have a 2D version of the same thing :) People will like multi-choice for 1 game =p ScarNastics 3D game build on jMonkeyEngine[jME2, 2009] ScarNastics 2D game build on a personal home build written by Sonis
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an