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Fills a rectangle using given tetris shapes (tetraminos) using an optimized brute force algorithm.
A puzzle can have many different solutions; this solver will stop at the first one. Not all puzzles are solveable.
Created to solve the annoying tetris puzzles in The Talos Principle and Sigils of Elohim.
This program prompts the user for a text file containing puzzle data, attempts to solve the puzzle using a brute force algorithm, and prints the solution along with the time it took to solve. I've included 3 sample puzzle files in the "res" folder. "Sub-box width/height" refers to the dimensions of the inner boxes in the puzzle. For example, a 9x9 puzzle has 9 3x3 sub-boxes. The 6x6 puzzle that I've included has sub-box dimensions of 3x2.
This version does not contain any GUI components,...
This is a simple app, created around an original sudoku solver based only on heuristics, not brute force. It's coded in Java/SWT(GUI toolkit). It's an example of MVC and of Visitor, Observer, Strategy, Abstract Factory, Singleton Design Patterns.
HumanSudokuSolver is intended to solve Sudoku puzzles in a way human beings would do (non brute force). It currently solves most of the puzzles I tried and can output a step-by-step solution. Developers who want to contribute are welcome!
A java application for creating, playing and solving SuDoku puzzles of various types. Features both a Swing GUI and command-line operation. The automatic solving of puzzles uses "smart" techniques rather than a brute force search of every possibility.