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MultiDEILD is an Android application that can aid you in having lucid dreams by using special alarms and light flashes.
MultiDEILD is also available as a Windows scriptable software. It can turn on your pc, ring alarms, and put your pc in sleep mode again.
This Project is to make a robotic platform and Soft Brain for a self learning research robot.
For making it modular we are using OSGI with rosjava javacv.
!!! Project servers were closed in the beginning of 2012 because the project was not actual anymore (massivity using Android and iOS devices instead of "simple" mobile phones). But source codes are always available as usual !!!
A simple mobile j2me/web application that provides positioning of mobile devices connected to GSM/UMTS network or via GPS and lets you share location info by SMS or email. This project also contains GeoSignature Server j2ee application.
Remote Control for Embedded Device
Provide an user interface for a embedded device on a PC or a mobile phone.
Communication through RS232, USB, TCP_IP, Bluetooth...
This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
This game is the generalization of the classic Battleship game to a n-dimensional grid. Rules are the same as the classic game and boats are always unidimensional, but ships can be set in a linear (1D), square (2D), cube (3D) on n-hypercubic grid.
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eHx is a Medical history Manager, developed as a Software as a service (SAAS), using jax-ws, it will be realized in J2EE technology, in that way it permit to implement many different interfaces (web interface, Intel based MCAs, ipad, android pads)
SARGE - Search And Rescue Game Environment is a multi-player training game for robot operators which also supports agent based robot control for simulation work via TCP.
A cross-platform RPG and adventure game development workshop. Designed to reduce the amount of time to create large scale games by providing custom procedural generation tools.
GAME stays for Generic Architecture based on Multiple Experts.
Its main purpose is to make easy prototyping, test and release of prediction systems.
Released by IASC group, university of Cagliari
Scalable Language API (SLAPI) The most comprehensive architecture for conversational natural-language applications including speech recognition/synthesis, semantics, & machine translation. Used on Android & other mobile app platforms.
Superficially, Dominoes on Acid is a solitaire variant of Dominoes with weird colorful tiles. But on a deeper level it is a GUI for natural deduction. Every completed domino is equivalent to a proof of a tautology in classical propositional logic.
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificial intelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
Java package to study a clustering model described in the paper \"Novel Clustering Algorithm Based Upon Games on Evolving Network\" by Q. Li, Z. Chen, Y. He and J-P. Jiang (in arxiv: http://arxiv.org/pdf/0812.5064v1), generalizations and similar issues.
Bringing BOINC and its projects (SETI@Home, etc.) to the Android mobile platform, through translation to Java. ATTENTION: The code is in pre-alpha stage, and currently meant mainly for BOINC developers.
TUFDefender is a software demonstration of the Time Utility Functions and Utility Accrual paradigms. It is also a framework for simulation, visualization, and game development.
Road traffic simulator/game with lots of vehicules, different drivers characteristics, accidents, detours, manual or script-driven traffic lights control, pedestrian traffic, road-works, and plenty more! Solve your simulated traffic-jams problems!
This project started as a loosely specified request from Malardalen University in Sweden to develop a computer game for the purpose of teaching mathematics. It came to be a 2D game, Mario-style, where progress is made by answering mathematical questions