Showing 35 open source projects for "zlib source"

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  • 1
    A High Performance 3D engine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
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  • 2
    ScenicSkies is a open source planetarium software under development which in time is going to have photorealistic rendering of the skies both during the day and night.
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  • 3
    The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
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  • 4
    ooRuleML library is the object oriented C# implementation of the Rule Markup Language (RuleML).
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  • 5
    This project demonstrates the use of a sniper gun (physics), and the behaviour of agents in a 3D world in case of a catastrophy like the assassination of a person.
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  • 6
    C translation of EGM96 (earth height model) implementation (namely, f477.f) available at http://earth-info.nga.mil/GandG/wgs84/gravitymod/egm96/egm96.html
    Downloads: 1 This Week
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  • 7
    libTopo and TopoMap are tools to use, convert, analyze and display topography maps such as ETOPO2, ETOPO5 and GLOBE. TopoMap is the command line interface to convert topography databases to raw data, images, etc...
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  • 8
    MightySETIInfo. Yet another SETI@Home email sig/HTML summary. Written in C++. Uses the Fox GUI library, and ftp4w32. Only tested with Win32 but should be easy to port to *nix. Works with SetiHide. Output files are customizable with HTML-like templates.
    Downloads: 0 This Week
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  • 9

    BulletD

    A port of the Bullet Physics engine to D

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  • 10

    KinectStreamer

    Streams data from 3D cameras over a network.

    This is an application that streams data from the Microsoft Kinect or cameras like it over a network. The program is Intended to be used in robotics applications where the controller cannot use such cameras directly due to hardware/software limitations--such as lacking usb ports or appropriate drivers--or in situations where the camera is not in close proximity to the device that needs to access it. Given that the controller can accept data from over the network, another embedded controller...
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