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Multi-Joint dynamics with Contact. A general purpose physics simulator
...The platform includes built-in interactive visualization using OpenGL and a native graphical interface for analyzing and testing simulations. Additionally, it offers extensive utility functions for physics computation, Python bindings for developers, and a Unity plug-in to enable integration with game engines and visualization tools.
A project to host code developed for the Microtransat challenge, a race between autonomous sailing robots. This project is intended for both supporting code such as tracking systems and robot control systems or parts of robot control systems.
Snot The Second, the rubber boxes King, declared a holy war against evil plastic balls to defeat himself and his crew lives. Excentric crossplatform 2D labyrinth game written in Python. Just try to reach exit of each level.
Open Metaheuristic (oMetah) is a library aimed at the conception and the rigourous testing of metaheuristics (i.e. genetic algorithms, simulated annealing, ...). The code design is separated in components : algorithms, problems and a test report generator
Bueraki is the driving game, that uses Blender Game Engine and Bullet Physics, simulating particular and accurate suspension work. Any vehicle can be opened and easily modified in Blender 3d. And it's movement can be recorded as animation.
In knight tour (kt) problem every chess square is visited exactly once using knight moves. In this game some knight moves already made and we have an incomplete kt. The object is to complete the kt by guessing missing moves.
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This project is started out of the idea to simulate simple creatures like game of live. The goal is to build up an multi processor/host environment to simulate the building of simple live in given world environments.
PyLife is an implementation of the game of life algorithm featuring parallel programming. It uses MPI and python to achieve a consistent software architecture and reliably performance.
The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
The Genetic Architecture Framework is intended to explore and experiment with artificial life techniques using a genetic base for the physical and neural networks for the brain, in a game based simulated world.
A generic game engine built on top of libksd (http://libksd.sourceforge.net/) using the Atlas (http://www.worldforge.org/website/protocols/) for the network protocol.