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This project simulates a multi-agent system (swarm) behavior both graphically and not. The purpose of this project is to research the properties suggested in "stability analysis of swarms" V.Gazi & K.M.Passino. Using the vpython library for 3D modeling
Design and develop Recommendation and Adaptive Prediction Engines to address eCommerce opportunities. Build a portfolio of engines by creating and porting algorithms from multiple disciplines to a usable form. Try to solve NetFlix and other challenges.
pyPal is a jabber based chatterbot that can be used to launch commands remotely as well as to make some good conversation. It is expected to be capable of multi-language learning.
DrPangloss is a python implementation of a three operator genetic algorithm, complete with a java swing GUI for running the GA and visualising performance, generation by generation
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We experiment with Evolution of Artifical Neural Networks, combining the two fields of Evolutionary Computation and ANNs. Our methods are applied to a variety of interesting problems. To learn more, click on "Home Page", "Mail", or "Files".
pyDATR is an implementation of the DATR language written in Python and usable as Python library. It provides a means for persistence and some extensability with Python functions.
General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
pystats is a comprehensive Python module implementing algorithms for statistics and information theory, including probability distributions, descriptive statistics, analysis of variance, regression, and inference.
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
Software to fit whole-sentence language models using the principle of maximum entropy. For developers of speech recognizers, text prediction interfaces, OCR, machine translation software.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
A Python interface to the Wordnet database of word meanings and lexical relationships. allows the user to type expressions such as N['dog'], hyponyms(N['dog'][0]), and closure(ADJ['red'], SYNONYM) to query the database for lexical relationships.
RISO: distributed, heterogeneous Bayesian belief networks. Belief network: a probability model defined on an acyclic directed graph; distributed: nodes can be on different hosts; and heterogeneous: allowing different types of conditional distributions.
Net.py is a tool for learning about neural nets. Currently, it only allows the user to experiment with a Hopfield net. I am now extending it to cover the Kohonen net. I'd be pleased to receive suggestions and criticism.
VFML -- Very Fast Machine Learning toolkit. A collection of tools, learners, and APIs for working with high-speed data streams and very large data sets.
The Genetic Architecture Framework is intended to explore and experiment with artificial life techniques using a genetic base for the physical and neural networks for the brain, in a game based simulated world.
HORUS is a system for knowledge acquisition, hypothesis generation, inference and learning. It is an interactive, internet environment accessible to a diverse community of users (public-access or membership basis) - see also UMKAILASH project for more.
Charlemagne is a versatile genetic programming application which includes a command-line client and an interactive console mode. It features built in input-output mapping support, and is user-extensible for complex fitness evaluation in Python and Lisp
Galileo is a library for developing custom distributed genetic algorithms developed in Python. It provides a robust set of objects that can be used directly or as the basis of derived objects. Its modularity makes it easy to extend the functionality. The
jrgp is a strong-typed Genetic Programming system, which features a graphical interface (gool) to setup and run GP-problems and a tool (fs-d) that greatly simplifies the definition of a GP-problem.