Showing 61 open source projects for "opengl"

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  • 1
    A set of libraries, written in C/C++, to perform multimedia operations on Windows systems. These libraries are especially suited for performing psychophysical experiments on human and animal vision.
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  • 2
    This project is a tool for developers on modular robotics. You can create modular robots, movements for each servo of the robot, simulate the robots. Also it has an API for creating your own Python scripts.
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  • 3
    PyGraphMath is a system for the manipulation of symbolic and numerical expr., equations, vectors .. (Maxima). Main focus lies on direct 3D graphical viewport (openGL) which displays math objects. Syntax is "pseudo-python" and supports objects, loops .. *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** OBSOLETE: please use instead http://www.sagemath.org/ with PyODE (or pyphyssim/PPE) *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
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  • 4
    clusterviz allows to cluster three-dimensional data. The clustering process is visualized using OpenGL. As clustering algorithms the family of k-means algorithms is implemented, including mixture models.
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  • 5
    Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
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  • 6
    BLIX is a cross-platform set of Python extension modules and Python scripts for Blender (www.blender.org). These scripts add camera calibration, 3D reconstruction and rigid body orientation to Blender.
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  • 7
    Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
    Downloads: 2 This Week
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  • 8
    A 2D robotic simulation built on top of the Box2D physics engine. The goal is to make the code ridiculously easy to understand and extend.
    Downloads: 0 This Week
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  • 9

    CoSimA+

    The Co-Simulation Adaptation Platform

    The co-simulation adapation platform serves as programming framework and middleware to enable coupling of distributed, heterogeneous numerical models. The framework facilitates the adaptation and integration of new sub-models into a common simulation platform.
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  • 10
    Cellicone is a project to develop an artificial life organism with the necessary components to make it comparable to biological life as we know it. This includes components ranging from proteins to cells to organs to limbs, and many steps between.
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  • 11
    mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.
    Downloads: 0 This Week
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