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Currently, this project consists of a pure java math expression parser optimized for repeated evaluation. Development of an interactive 3D math visualization application based on this parser is planned for the future.
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A High Performance 3D engine and Game engine, specially designed for Physics and mechanical simulations.Integrates physics, Portal Rendering, OpenGL and Cg shaders.
A tool for people interested in Special Relativity. Can introduce you to some basics, as the transformations and the 4-vectors. Examples, illustrations and some exercises will be included. With some time, effort, and space on the desk, you can master it.
Plantra-Trajectory Planning is a software to rebuild surfaces from cloud points, featuring shaded 3D visualization and path planning for robotics paths. It uses Voronoi diagram, Cyrus-Beck clipping, Delaunay triangulation and B-Splines.
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Arcus is a Rubik's Cube Simulator written in Java featuring 3D display and cube manipulation. Besides conventional solving, getting from any pattern to any goal pattern is supported. Allows the user to bidirectionally walk through the cube's history.
VisualMaths is a 2D curve drawing program (3D and dynamic curves not yet available). User defines objects (functions,variables,arrays) and assign each object to a curve and an axis. VisualMaths also provides some graphic solvers : minima, maxima.
A Open Source 3D Immersive simulation environment, like the "second life", with some distribuited processing tools, to make the GRID power growup with every new node (client machine) attached.
A user-friendly open-source toolkit written in Java that lets you visualize and analyze the behaviour of users in the ActiveWorlds family of 3D virtual worlds by mapping them over 2D space.
The project is about turn-based, networked multiplayer, non-cooperative, zero-sum, abstract strategy board games (e.g. Chess, Go, Reversi variants, etc.) on 3D-visualized polyhedra and related recreational (discrete, computational) mathematics.
XCalc is an infix calculator for mobile devices that support J2ME, MIDP 1.0 and CLDC 1.0.Its main features are 2d and 3d plotting of functions and its usability. It uses the Real.java library http://sourceforge.net/projects/real-java.
A 3D math library implemented in C++, suitable as building blocks for game development and middleware. Spawned by discussion on the sweng-gamedev mailing list.
Road traffic simulator/game with lots of vehicules, different drivers characteristics, accidents, detours, manual or script-driven traffic lights control, pedestrian traffic, road-works, and plenty more! Solve your simulated traffic-jams problems!
This project started as a loosely specified request from Malardalen University in Sweden to develop a computer game for the purpose of teaching mathematics. It came to be a 2D game, Mario-style, where progress is made by answering mathematical questions