SCADA HMI for substations, IoT and automation applications
Now with IEC61850 support!
This project combines existing open source projects and tools to create a very capable, mobile and cloud-friendly HMI system that can rival proprietary software. This approach makes it possible to join forces of each project (Chromium, SVG/HTML5, PHP, Lua, SQLite, Inkscape, Lib61850, OpenDNP3, Nginx, Vega, PostgreSQL, Grafana,…) to achieve a great set of open, evergreen, modular and customizable tools for building great HMIs for automation projects.
This is not...
A canvas library for generating technical drawings
The ADG library (Automatic Drawing Generation) is a set of functions focused on automating the drawing of mechanical parts. It is not a CAD system but a GObject-based library where a custom application can put common CAD entities such as paths, hatches and dimensions, to automatically create technical drawings.
A demo application is provided in order to show the capabilities of the canvas. Although it is possible to interact with the library directly in C (that is what the adg-demo...
A tool for CNC toolpath generation. Model data in, G-Codes out. The system is kept as generic as possible. Machines with up to 9 axis can be defined. Machine simulator included.
The Video Annotation and Reference System (VARS) is a software interface and database system that provides tools for describing, cataloging, retrieving, and viewing the visual, descriptive, and quantitative data associated with video.
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
CoreTML framework is an open-source template-based configuration system allowing the developer to create parametrized templates by inserting special content to any text files.
Its main purpose is to serve as a toolkit for semiconductor IP core creation (based on VHDL/Verilog).
The aim of this project is to provide an easy to use fast prototyping platform for embedded systems. The hardware is targeted to be small, DIP package hybrid technology chip.
In the current phase it runs on Microchip demo boards.
http://www.microchip.com/dm320005-2
http://www.microchip.com/dm320006
and SunDisk Ultra 16Gb SDcard
Palomino was an unfinished action/combat flight simulator. Air-to-air combat mode was never implemented. However, it does have a land-on-carrier and shoot-SAMs missions.
Requires OpenSceneGraph. Optional: SDL, FLTK.
NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting.
Liquid PCB is a Computer Aided Design (CAD) application for designing Printed Circuit Boards. It is unlike any PCB CAD package you have used before. It has innovative user interface, and lets you create freeform tracks without any straight lines.
IMPORTANT: The flosslogic project has merged with the sigrok project. Development continues in the sigrok wiki, mailing lists, IRC channel, and git repository.
The RealDPS project is designed to create a modular, customizable, user-friendly, and accurate DPS (damage per second) simulator utility for World of Warcraft.
A graphing utility for the Pocket PC. User definable functions with 2D and 3D graph support. This calculator also supports matricies, lists, complex numbers and many math functions. Lua scripting is partially integrated.
"The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
The goal of spacesim is simulation of a battles in free space. Unlike other such games, spacesim models management of the ship from the point of view of the captain, instead of the pilot. It allows management of the ship of several players at one time.
The General Creature Simulator will be a creature/human simulator somwhat akin to The Sims, and will wake use of the Irrlicht graphics engine and the Lua scripting language.
TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable.
TacitPixel is the successor of the TAP and Twisted Pair engines.