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The LEO-SYSGEN project deals with development of the Sysgen tool for Linux Based ECOS interface for OSEK/VDX Based RTOS. Feel free to download-develop-submit and query about it!!!
Manuelito is a Java tool for decrypting posttranslational modification (PTM) patterns of proteins based on MALDI mass spectrometry spectra. It was built for analysing the 'histone code' but it can be applied to any other highly modified protein.
The open virtuality engine (OpenVE) project addresses the design and implementation of modular virtuality systems (e.g. games, visualization systems, etc.). It comprises designs, patterns, code, tutorials and examples.
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Uni-wordsplit aimed to provide a unicode(lexical analysis/word splitter) system.Especially designed for CJK(China/Japan/Korea) users.
The Code based on Mozilla-XPCOM code.
The PGMFI project has as its goal total understanding of the computerized systems such as ECUs, ABS controllers and other devices present in Honda vehicles. Currently, the Non-Commercial-Sharealike license is reccomended for all releases.
SNNSraster is a utility for quick ANN analysis of raster GIS maps with the use of Stuttgart Neural Network Simulator trained network files. It was developed to read and write binary raster files.
SNNSraster is a project of the Geography Laboratory of the University of Siena. The code was developed by Giancarlo Macchi Jánica between 2006 and 2007. SNNSraster's fundamental objective is to improve the ability to integrate the use of artificial neural networks in GIS environments.
This program tries to simulate a simple computer. Users can write assembly programs for this simulator, which can be loaded and interpreted as instructions. An OS is also included with it, providing process dispatching and file system functions.
The webcam computer vision (WCCV) project focuses on computer vision algorithms and systems that follow the web cam paradigm: cheap, robust and efficient. The project comprises designs, patterns, code, tutorials and examples.
Acquisition, parsing, filtering and processing code for the Sparkfun (Used with permission) Inertial Measurement Units for UAV robotics applications. Estimates unit attitude and heading from gyros and accelerometers.
The Neural Assembly Simulation Environment (NASE) is a collection of routines written in the Interactive Data Language (IDL) by Research Systems Inc. It provides routines to simulate neural networks and to visualize those networks' behavior.
OptiHeart is a Microchip PIC based hearbeat monitoring device. It displays the current heartbeat to the patient and checks if the current heartbeat is in the optimal range (set by a doctor). Complete hardware/software portable solution.
OpenFlower is a free and open source CFD code (for Linux and Windows) mainly intended to solve the turbulent incompressible Navier-Stokes equations with a LES approach. It can deal with arbitrary complex 3D geometries with its finite volume approach.
SIMACH is a Emulator Development Kit. The goal is to develop a IDE that'll allow a developer to easily write and debug a highly portable emulator, automaticly generating code to the destination plataform.
MultiBoost is a C++ implementation of the multi-class AdaBoost algorithm. AdaBoost is a powerful meta-learning algorithm commonly used in machine learning. The code is well documented and easy to extend, especially for adding new weak learners.
The ADFC code is a computational fluid dynamics (CFD) C++ solver for incompressible viscous flow over 2D and 3D geometries. It uses finite element and the characteristic method on unstructured meshes to solve Navier-Stokes equations.
"cif2tribes" is a console-based tool for converting integrated circuit layouts into maps usable in the game Tribes 2, as a 3D visualization aid. The project code is modular enough to be easily extended to different game engines and input file formats.
MogoBot is a small stepper motor driven robot that can easily be used by adults and kids alike. The robot follows LOGO like commands. The robot utilizes a Z8 Encore processor, and Mitsumi Stepper motors for motivation.
jColony is an implementation of 'The Game of Life', written in Java in an object-oriented fashion. jColony aims to be as easy-to-use as possible, for both programmers (The sourcecode) and end users (The Graphical User Interface).