Showing 8 open source projects for "interactive games"

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  • 1
    Z-Machine Preservation Project
    An Interactive Fiction Player written for Java Virtual Machine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
    Downloads: 2 This Week
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  • 2
    The Rossum Project is an attempt to collect and distribute robotics software. We are seeking help with our first project, a mobile-robot simulator featuring a 2-D virtual world, and new work including artificial intelligence and robot-control logic.
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    Downloads: 1 This Week
    Last Update:
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  • 3
    CherBot is an information bot for Crossfire, Daimonin and good old plain IRC that keeps track of which players collect which items, who's been online, determines a level ranking, provides a mail system for mailing offline players, manages clans and
    Downloads: 0 This Week
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  • 4
    Use a language CycL or KIF to represent shared ontological integration with a first person MOO system to provide debugging and agent facilities.
    Downloads: 0 This Week
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  • 5
    This is a framework to develop Contexts and Agents and a Container to run them. The Container lets each Agent interact with the Context and other Agents. The agents are deployed in jar files and each one runs in an exclusive sandbox.
    Downloads: 0 This Week
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  • 6
    The purpose of this Project is to provide a compatible implementation of the original Indigo Magic Desktop founded on SGI IRIX systems. We changed the name to :Maxx Interactive Desktop and our new home is at: maxxdesktop.co
    Downloads: 0 This Week
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  • 7
    The MaXX Interactive Desktop aims at bringing the next generation high performance desktop to graphics professionals. MaXX Desktop is also a workstation environment for power hungry production class applications used by FX studios, oil & gaz & visualization.
    Downloads: 0 This Week
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  • 8
    JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
    Downloads: 0 This Week
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