Showing 4 open source projects for "bacnet client simulator"

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  • 1
    A "gumbo" of tools and concepts supporting rich client applications with 2D/3D user interfaces. Expands on the code from the book "3D User Interfaces with Java 3D", and includes a generous contribution of RCP code from Meyer Sound. Recent work includes a Norden bombsight simulator, with terrain rendering based on NASA's WorldWind SDK. For this effort YourKit has generously made available its full-featured Java Profiler (https://www.yourkit.com/java/profiler/index.jsp), which has proved...
    Downloads: 0 This Week
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  • 2
    aioulinux

    aioulinux

    Linux for Arduino and Makers developers

    Hello, I'm the Aioulinux founder, eager to professionally revive the project. Since 2018, the demand for an IoT and Arduino-tailored environment has been evident. Seeking partners for a 2024 version targeting schools and IoT companies, aiming for a secure and comprehensive platform. If you share this vision and wish to collaborate, reach out. Let's revive Aioulinux stronger than ever! Now seeking partners: Live Distro Specialist: Expert in live distributions to ensure...
    Downloads: 0 This Week
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  • 3
    Crowdfarming Database and Simulator

    Crowdfarming Database and Simulator

    To log/share/analyze/optimize/simulate garden activity

    An online database and cross-platform, game-like client where gardeners/farmers (small or large scale) can log their actions and measurements (such as weather, yield, current plant size). Any user can then play it back visually, or play with the data and see a simulation inferred from the knowledge database, or calculate an optimal design within given constraints, inferred from the knowledge available at that time. This is both a tool for playing, in order to entertain and inspire people...
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  • 4
    videonetwork

    videonetwork

    A simulator for self-organizing video replication and more

    ... algorithm, which lets the content place itself where it is needed. It is robust, scalable and adaptive. The transport path of content is exploited to replicate content and limited storage space is handled by clean-up mechanisms. We implemented a simulator to show the algorithm's performance and to test its behavior under real circumstances. It is easily extendable to support several new scenarios or changes to the algorithm (see replication and client models).
    Downloads: 0 This Week
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