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A geographic game: Try to locate some places on a 3D globe !
Geogame3D is a geographic game whose purpose is to locate some places on a 3D globe. See an example here: http://www.youtube.com/watch?v=WtafJDp9LU8
The game is widely configurable. The places proposed during the game can be changed. It is possible to play either with a mouse or even with a fancy Nintendo wii remote.
The FAKE GAME tool uses natural evolution to evolve Data Mining models. It incorporates several preprocessing, optimization and visualization methods aimed to streamline the Knowledge Discovery process. Knowledge Extraction from data is being automated!
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This project is about stochastic simulation methods and their applications to physical systems. We develop interactive books, which can be used by students to study physics using free resources. The books contain text and Java source code.
A tiny and very simple cellular automata simulator. Abandoned, ignore.
Celeste is a tiny and simple Cellular Automata simulator written in Java. It is a command line application that writes an image of each simulation step. Celeste was designed to run Conway's Game of Life but other rulesets can be implemented as well. It is released under the extremely permissive WTFPL.
Zero Sum Game Solver Java Library is open source java library to solve 2-player finite zero-sum games. This programs solve zero-sum games with linear programming.
This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
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This game is the generalization of the classic Battleship game to a n-dimensional grid. Rules are the same as the classic game and boats are always unidimensional, but ships can be set in a linear (1D), square (2D), cube (3D) on n-hypercubic grid.
SARGE - Search And Rescue Game Environment is a multi-player training game for robot operators which also supports agent based robot control for simulation work via TCP.
A cross-platform RPG and adventure game development workshop. Designed to reduce the amount of time to create large scale games by providing custom procedural generation tools.
GAME stays for Generic Architecture based on Multiple Experts.
Its main purpose is to make easy prototyping, test and release of prediction systems.
Released by IASC group, university of Cagliari
This project try to extend the work of open ifc tools project. (http://www.openifctools.org)
We want to build a viewer by using jMonkeyEngine (a famous open source game engine) to render the ifc data model finished by open ifc tool project.
Sanchay is a collection of tools and APIs for language researchers. It has some implementations of NLP algorithms, some flexible APIs, several user friendly annotation interfaces and Sanchay Query Language for language resources.
Superficially, Dominoes on Acid is a solitaire variant of Dominoes with weird colorful tiles. But on a deeper level it is a GUI for natural deduction. Every completed domino is equivalent to a proof of a tautology in classical propositional logic.
QASE is a Java-based API designed to provide all the functionality needed to create game agents in Quake 2. Powerful enough to facilitate high-end research, it is also suitable for undergrad courses geared towards classic AI and agent-based systems.
Java package to study a clustering model described in the paper \"Novel Clustering Algorithm Based Upon Games on Evolving Network\" by Q. Li, Z. Chen, Y. He and J-P. Jiang (in arxiv: http://arxiv.org/pdf/0812.5064v1), generalizations and similar issues.
TUFDefender is a software demonstration of the Time Utility Functions and Utility Accrual paradigms. It is also a framework for simulation, visualization, and game development.
The goal of this project is to be an improvement of the original Network Animator (NAM) module provided as part of the Network Simulator 2 (NS2). This tool provides topology visualization, TCL script generation, and enhanced simulation animation.