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Nemo is an individual-based, forward-time, genetically explicit, and stochastic simulation software designed for the study of the evolution of life history and quantitative traits, and genetic markers under various types of selection, in a spatially explicit, metapopulation framework.
Mod for evolutionsimulation and artificial life program Biogenesis
You can download the Color Mod at the Biogenesis main site too (included in the main download now). You also find the sourcecode there.
If you want to post a review, remember that this is only a modification, so comment on my changes, not on the simulation.
Original project by Joan Queralt Molina:
https://sourceforge.net/projects/biogenesis/
Includes Tyler Colemans "Features Mod":
https://sourceforge.net/projects/biogenesisfeatu/
Biogenesis discussion...
A base for programs. Includes algorythms for Q-learning and SOM's etc. too. Examples: Hamron: Simulates evolution, uses the 2D-renderer. DriveUnit: created for school, for a robotic arm, uses the 3D-renderer. Hlearn: http://www.sagenb.org/home/pub/8
This utility, lingen, implements evolution of native machine code via linear genetic programming. The assembly level code uses a subset of assembly language which manipulates and performs calculations using the floating point unit (FPU) of the CPU.
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MS-DOS VGA program demonstrates the concepts of evolution via reproduction, mutation and natural selection, all in an interactive graphical environment you can control in real time. This is not your grandfather's DOS program. Must see to believe!