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The Delta3D-Extras project is a companion to the Delta3D GameEngine. This project contains extra components, tools, and other goodies which can be used to enhance the Delta3D Engine. These projects are supported solely by the user community.
Web based Open Source laboratory information management system (LIMS)
Modern Open Source LIMS (Laboratory Information Management System) · Professionally supported by experts
The Bika code was migrated to https://github.com/bikalims
Getting Started: https://github.com/bikalims/bika.lims/blob/main/README.md
Modern Bika releases are built on the Senaite LIMS core, the LIMS that originated as a Bika fork. It is therefore as new and modern as Senaite, frequently upgraded and has many very useful add-ons.
Bika expands on Senaite's lean design by adding...
Open source 3D physics and dynamics engine and library written in pure Java. This is a Java port of ODE / OpenDE (Open Dynamics Engine).
THIS PROJECT HAS BEEN MOVED TO A NEW LOCATION: http://www.ode4j.org
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GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML. Physics part is independent from graphics library and can be used with any other front-end.
This software simulates cellular behavior based on specific rules (e.g. Game of Life or Wireworld). The UI will be replaceable and there will be a feature for importing rules from a file based on a format developed for this purpose.
Crimild Engine is an open source scene graph based engine which purpose is to fulfil the high-performance requirements of typical multi-platform two and tridimensional multimedia projects, like games, simulations and virtual reality.
This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and gameengine tools, such as Maya, Blender, OGRE, and others.
Gamoliyas is an open source John Conway's Game of Life game totally written in DHTML (JavaScript, CSS and HTML). Uses mouse and keyboard. Very configurable. This cross-platform and cross-browsergame was tested under BeOS, Linux, *BSD, Windows and other
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A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AI gameengine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.
AGISim is a framework for the creation of virtual worlds for artificial intelligence research, allowing AI and human controlled agents to interact in realtime within sensory-rich contexts. AGISim is built on the Crystal Space 3D gameengine.
The gameLab project provides an environment on which you can control experiments in cooperative and non-cooperative games. subjects log on to the program via any web browser and are matched with different opponents according to your experiment outline.
Milk Engine is a flexible engine suitable for almost any game. Milk Engine will contain everything needed to develop a game, even for the newbie. Yet its very useful for advanced users. Its based on OpenGL and SDL, therefore its also cross-platform.
A generic gameengine built on top of libksd (http://libksd.sourceforge.net/) using the Atlas (http://www.worldforge.org/website/protocols/) for the network protocol.
Built with R, this code allows the user to simulate the game of basketball. While the main focus is on simulating the NBA, the code provides a framework for simulating other leagues by modifying the default set of rules.
Yet another realtime or turns based, multi-user, strategy, diplomacy, trading and war game. SimU RT MPSG stands for Simulated Universes RealTime MultiiPlayer Strategy Game. P2P, CS or hybrid P2P/CS, browser interface (baseline), Java or (X)Win clients. N
Multi-user online service implementation for web-based factory modeling. Rich user interface and scalable backend system to build online simulation services on or do other processing of factory data. Demo at https://fabriksimulation.ipa.fraunhofer.de