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MOPAC7 is a semi-empirical quantum-mechanics code written by James J. P. Stewart and co-workers. The purpose of this project is to maintain MOPAC7 as a stand-alone program as well as a library that provides the functionality of MOPAC7 to other programs.
PileWorks provides the organizational structure for coordinating several different projects which approach some aspect of Pile Technology. PileWorks defines a set of interfaces and implements some basic infrastructure for Pile engines and agents.
The project aims to provide the basic functions and algorithms
needed for computations in polynomial rings over the ring of
integers, including polynomial arithmetic and D-Groebner Bases.
It might evolve in some
kind of computer algebra system
A modern and usable interface for the well known neuronal network simulator SNNS. The GUI acts as a client to serveral servers embedding SNNS and supports team work aspects.
The MCLA Robotics project comprises a Java based platform for robotics application development. It is being developed by the physics department at the Massachusetts College of Liberal Arts in North Adams, Massachusetts.
GTS provides a set of useful functions to deal with 3D surfaces meshed with interconnected triangles including collision detection, multiresolution models, constrained Delaunay triangulations and robust set operations (union, intersection, differences).
chamber is a reactive hydrodynamic modeling tool specifically designed for small arms interior ballistics research. Multiple equations of state and burn models are supported. chamber is an adaptation of the BKW, SIN, 2DL and 2DE codes in one package.
UMD Overlapper takes a set of reads and quality data and determines which read pairs plausibly overlap; that is, it determines the pairs of reads containing subsequences that are similar enough that they may have come from overlapping parts of the genome.
OpComm - The Operational Communicator - a IM/collaboration software which should help developers do realtime design and development collaboration even being in distant places of the world, or game players to communicate efficiently during a network game.
FFDev is a suite of utilities for the creation (and deployment) of custom force fields (interaction potentials) for atomistic simulation, derived wholly or in part from ab initio quantum chemistry calculations.
The Liberlab project aimed in 2004-2006 to promote scientific experimentation through the creation and use of a digital lab at a very low cost (15 €/$). Don't link to old site (URL squatting). See archive (http://sites.google.com/site/liberlabsite)
PARASOL is a C library for implementing computer-system simulations.
PARASOL is a C library for implementing simulations of computer systems. It supports a simulated, user-configured, multiprocessor environment on which user-written software (in C or C++) is executed.
weather-interpreter is a c++ program interpreter for weather data stored in a text file. Statistical data (highs,lows,avg, max, max time, min,min time) for inside and outside temperature, humidity, winds, barometer, dew point and precipitation.
libTopo and TopoMap are tools to use, convert, analyze and display topography maps such as ETOPO2, ETOPO5 and GLOBE. TopoMap is the command line interface to convert topography databases to raw data, images, etc...
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
Burkhard Heim's Mass Formula - A collection of programs that calculate the mass of a variety of sub-atomic particles, based on work by the late Burkhard Heim.
http://www.heim-theory.com/
OpenPL is a software interface to physics hardware, defaulting to a software constraint solver to make use of the CPU in the absence of a hardware implementation such as Aegia PhysX processor or Nvidia's HavokFX SLI implementation.
SIMACH is a Emulator Development Kit. The goal is to develop a IDE that'll allow a developer to easily write and debug a highly portable emulator, automaticly generating code to the destination plataform.