Showing 6 open source projects for "ball"

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  • 1
    Community Detection Modularity Suite

    Community Detection Modularity Suite

    Suite of community detection algorithms based on Modularity

    ... - Main suite containing three community detection algorithms based on the Modularity measure containing: Geodesic and Random Walk edge Betweenness [1] and Spectral Modularity [2]. Collaborator: Theologos Kotsos. [1] M. Newman & M. Girvan, Physical Review, E 69 (026113), 2004. [2] M. Newman, Physical Review E, 74(3):036104, 2006. [3] B. Ball et al, An efficient and principled method for detecting communities in networks, 2011. The suite is based upon the fast community algorithm implemented by Aaron Clauset <aaron@cs.unm.edu>, Chris Moore, Mark Newman, and the R IGraph library Copyright (C) 2007 Gabor Csardi <csardi@rmki.kfki.hu>. It also makes of the classes available from Numerical Recipies 3rd Edition W. ...
    Downloads: 0 This Week
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  • 2

    SFML-simple-sim

    Simple ball collision simulation in C++ SFML

    This is very simple ball collision simulation in 2d powered by SFML graphics in C++ language. This is my hobby project where i learn and test my skills in simulating and optimization with huge number of balls.
    Downloads: 0 This Week
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  • 3
    2012 ASEE Competition Entry: ρ-bot
    Design and build two autonomous robots (A and B) that can complete a total of four laps of a relay race. At the start, Robot A must begin behind the start line with a golf ball onboard that represents a mailbag. After completing the first lap, Robot A must pass the golf ball to Robot B in the space between the start and finish lines. This sequence continues until Robot B crosses the finish line on the 4th lap. Teams will have a maximum time of 120 seconds to complete the four laps.
    Downloads: 0 This Week
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  • 4
    Hyperballs
    We present an improved ball and stick representation called HyperBalls. This type of depiction is particularly useful to represent dynamic phenomena, such as the evolution of non covalent bonds and takes advantage of GPU capabilities. HyperBalls are now fully integrated into the UnityMol software and are actively developed in that context. You will find the most up-to-date versions of the shaders in the http://unitymol.sourceforge.net project.
    Downloads: 6 This Week
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  • 5
    This is a command line based Physics Simulator that can export data to a spreadsheet program. Awesim Physics can be used to simulate everything from a ball being thrown upwards to the obits of planets in a solar system.
    Downloads: 0 This Week
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  • 6
    A project to create of open source routing engine for navigation and possibly other graph analysis. Our goal is to build a commercial grade routing engine capable of find routes through 25-30 million node networks in 1 second ball park times.
    Downloads: 0 This Week
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