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This project started as a loosely specified request from Malardalen University in Sweden to develop a computer game for the purpose of teaching mathematics. It came to be a 2D game, Mario-style, where progress is made by answering mathematical questions
PARASOL is a C library for implementing computer-system simulations.
PARASOL is a C library for implementing simulations of computer systems. It supports a simulated, user-configured, multiprocessor environment on which user-written software (in C or C++) is executed.
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The TFT Mouse is a Human Computer Interface based on a simple web-camera. It can be used completely without hands by simply moving the head and blinking.
The system is structured as a Java Framework extensible using Plug-ins.
SIMACH is a Emulator Development Kit. The goal is to develop a IDE that'll allow a developer to easily write and debug a highly portable emulator, automaticly generating code to the destination plataform.
Under development for Prof Stephen Hawking and people like him. With control of a single click only, the solution user should Type, Speak, and Command the computer. We want to expand beyond English and MS Windows to multiple languages, multiple platforms
MultiBoost is a C++ implementation of the multi-class AdaBoost algorithm. AdaBoost is a powerful meta-learning algorithm commonly used in machine learning. The code is well documented and easy to extend, especially for adding new weak learners.
OpenFlower is a free and open source CFD code (for Linux and Windows) mainly intended to solve the turbulent incompressible Navier-Stokes equations with a LES approach. It can deal with arbitrary complex 3D geometries with its finite volume approach.
A C++ library of high level motion analysis/computer vision functions, coupled with GUIs that allow easy configuration and use. Current development focuses on color tracking, multiple camera calibration and triangulation, and 3D tracking algorithms.
"cif2tribes" is a console-based tool for converting integrated circuit layouts into maps usable in the game Tribes 2, as a 3D visualization aid. The project code is modular enough to be easily extended to different game engines and input file formats.
The ADFC code is a computational fluid dynamics (CFD) C++ solver for incompressible viscous flow over 2D and 3D geometries. It uses finite element and the characteristic method on unstructured meshes to solve Navier-Stokes equations.
An abstraction layer allowing the use of different physics libraries through a consistent API. It's possible to swap between different physics engines without altering code. Interfaces are provided to connect it to your visualisation framework of choice.
jColony is an implementation of 'The Game of Life', written in Java in an object-oriented fashion. jColony aims to be as easy-to-use as possible, for both programmers (The sourcecode) and end users (The Graphical User Interface).
Software from LoCI Laboratory is devoted to information logistics, the study of the flexible coscheduling of the physical resources that underpin computer systems: storage, computation, and data transmission. We use IBP, L-Bone, exNode and LoRS.
KHorn is a universal easy to use CAS (Computer Algebra System). It will be usable for Physics, Chemistry, Mathematics and other natural sciences. KHorn is based on the GMP library.
DotPlot is an Eclipse plug-in to graphically compare word sequences of any type of text. Matches will be plotted as dots on a graph. Similarities in thousands of lines of text or code will result in typical textures and diagonals in the plot.
"mASN1" - mini ASN.1 framework is a light ASN.1 framework written in C# for .NET
framework. It can be used for creating classes that model ASN.1 types and
are capable of encoding/decoding themselves to BER/DER codes. PER support is planned.