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Recon-Calc is a source code feature location tool based on the Software Reconnaissance technique. It allows you to name features of your system and then, based on coverage profiles gathered, you can find where they are implemented in the source code.
The LEO-SYSGEN project deals with development of the Sysgen tool for Linux Based ECOS interface for OSEK/VDX Based RTOS. Feel free to download-develop-submit and query about it!!!
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Manuelito is a Java tool for decrypting posttranslational modification (PTM) patterns of proteins based on MALDI mass spectrometry spectra. It was built for analysing the 'histone code' but it can be applied to any other highly modified protein.
The open virtuality engine (OpenVE) project addresses the design and implementation of modular virtuality systems (e.g. games, visualization systems, etc.). It comprises designs, patterns, code, tutorials and examples.
Uni-wordsplit aimed to provide a unicode(lexical analysis/word splitter) system.Especially designed for CJK(China/Japan/Korea) users.
The Code based on Mozilla-XPCOM code.
SNNSraster is a utility for quick ANN analysis of raster GIS maps with the use of Stuttgart Neural Network Simulator trained network files. It was developed to read and write binary raster files.
SNNSraster is a project of the Geography Laboratory of the University of Siena. The code was developed by Giancarlo Macchi Jánica between 2006 and 2007. SNNSraster's fundamental objective is to improve the ability to integrate the use of artificial neural networks in GIS environments.
The PGMFI project has as its goal total understanding of the computerized systems such as ECUs, ABS controllers and other devices present in Honda vehicles. Currently, the Non-Commercial-Sharealike license is reccomended for all releases.
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The webcam computer vision (WCCV) project focuses on computer vision algorithms and systems that follow the web cam paradigm: cheap, robust and efficient. The project comprises designs, patterns, code, tutorials and examples.
Acquisition, parsing, filtering and processing code for the Sparkfun (Used with permission) Inertial Measurement Units for UAV robotics applications. Estimates unit attitude and heading from gyros and accelerometers.
MOPAC7 is a semi-empirical quantum-mechanics code written by James J. P. Stewart and co-workers. The purpose of this project is to maintain MOPAC7 as a stand-alone program as well as a library that provides the functionality of MOPAC7 to other programs.
SIMACH is a Emulator Development Kit. The goal is to develop a IDE that'll allow a developer to easily write and debug a highly portable emulator, automaticly generating code to the destination plataform.
OpenFlower is a free and open source CFD code (for Linux and Windows) mainly intended to solve the turbulent incompressible Navier-Stokes equations with a LES approach. It can deal with arbitrary complex 3D geometries with its finite volume approach.
MultiBoost is a C++ implementation of the multi-class AdaBoost algorithm. AdaBoost is a powerful meta-learning algorithm commonly used in machine learning. The code is well documented and easy to extend, especially for adding new weak learners.
"cif2tribes" is a console-based tool for converting integrated circuit layouts into maps usable in the game Tribes 2, as a 3D visualization aid. The project code is modular enough to be easily extended to different game engines and input file formats.
The ADFC code is a computational fluid dynamics (CFD) C++ solver for incompressible viscous flow over 2D and 3D geometries. It uses finite element and the characteristic method on unstructured meshes to solve Navier-Stokes equations.
An abstraction layer allowing the use of different physics libraries through a consistent API. It's possible to swap between different physics engines without altering code. Interfaces are provided to connect it to your visualisation framework of choice.
jColony is an implementation of 'The Game of Life', written in Java in an object-oriented fashion. jColony aims to be as easy-to-use as possible, for both programmers (The source code) and end users (The Graphical User Interface).