Showing 111 open source projects for "gpu"

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  • 1
    The GWO library is numerical calculation library for the diffraction integrals using a GPU (Graphics Processing Unit). If optics engineers and researchers have no knowledge of GPU, the GWO library provides them with the GPU calculation power easily.
    Downloads: 0 This Week
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  • 2
    This project shows how to integrate NVIDIA CUDA GPU programming API into ITK (Insight Segmentation and Registration Toolkit) library
    Downloads: 0 This Week
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  • 3
    This project implements several famous fractals, on GPU-Shaders. This enables the fractals to be calculated in real-time.
    Downloads: 0 This Week
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  • 4
    A GPU GLSL implementation of a Uniform-Grid accelerated Ray Tracer. Basic test boxes and Stanford bunny are currently renderable. Tested on ATI X1600 mobile, FireGL V3400, and 8800gt.
    Downloads: 0 This Week
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  • 5
    OpenSARSim is builded for the simulation of synthetic aperture radar image. This software use the principle of electromagnetic field scattering to get the SAR image. Most of the computation work is based on GPU.
    Downloads: 1 This Week
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  • 6
    Astrog is a library for performing astronomical calculations, accelerated by using a graphics processing unit (GPU).
    Downloads: 0 This Week
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  • 7
    FFFF is the fastest Win32/OSX/Linux/IRIX Mandelbrot generator. Features OpenGL, realtime zoom, SSE/AltiVec QuadPixel, SSE2/3DNow! DualPixel calc, FPU per pixel calc, GPU asm (Fragment/Vertex) calc, multiprocessor support, and benchmarking. Opt asm code!
    Downloads: 1 This Week
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  • 8
    Jorik is about using graphics processing units in general purpose (GPGPU) computations: parallel sorting, dynamic PDE and image processing. Jorik is written on C++/DirectX/HSLS, supports both ATI and nVidia cards. It suits for not-gaming GPU benchmarking.
    Downloads: 0 This Week
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  • 9
    Particular filter CUDA

    Particular filter CUDA

    Improvements of positioning algorithms using CUDA

    Our project consist in porting positioning algorithms on a GPU. We will improve programs which are already working on CPU in order to make them compatible with the CUDA technology offered by Nvidia. The advantage of this technology is that it allows us to use massive multithreading and so make calculations go faster. Algorithms will be implemented in C++.
    Downloads: 0 This Week
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  • 10
    Orseis is a general-purpose GPU simulation engine designed to manage graphical resources and to hide the underlying graphics API.
    Downloads: 0 This Week
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  • 11
    Computer Vision library using GPU environment acceleration. Based on openCV and openGL
    Downloads: 0 This Week
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