GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering of 3D scenes in graphic applications.
Character animation system for games and simulations.
SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded...
Android, UIQ 3.0, Series 60 Edition 5 open-source software
Android, Symbian UIQ 3.0 and Symbian Series 60 Edition 5 open-source software, tools, libraries and themes. Most notable the FX-602P / FX-603P Simulator and the HP-45 Emulator are hosted here.
DIS(IEEE 1278.1) Fully Implemented in C++
A complete open source implementation of DIS (Distributed Interactive Simulation) in C++. 1278.1 and 1278.1a are fully implemented including enumerations. Includes several utility classes to help with developing your DIS app. DIS 7 work is ongoing.
Fast and robust map analyser for Brood War.
Brood War Easy Map is a C++ library that analyses Brood War's maps and provides relevant information such as areas, choke points and base locations. It is built on top of the BWAPI library. It first aims at simplifying the development of bots for Brood War, but can be used for any task requiring high level map information. It can be used as a replacement for the BWTA2 add-on, as it performs faster and shows better robustness while providing similar information.
Library to help the creation of the dynamic systems, like simulators or games. Key word : 3D Rendering, Multi-Agent system, Collision detection, Game
Soduku Solver solves 6x6 soduku of easy and medium level.
Soduku solver V 1.0 is Open Source project which solves the 6x6 Soduku problem of easy and medium level. It is a Open Source project which is available in github repository and this project welcome each contributor which helps to make this project better. Keywords : soduku solver , solve the soduku , soduku 6*6 , soduku 6x6 , solve my soduku problem , amazing software , artificial intelligence , best software , top software
a very lightweight advanced terrain-rendering and 3D map rendering sys
A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
MScSim Flight Dynamics Model library.
Virtual Camera representation using the Toric Space
ToricCam is a C++ library I have developped for my research. It provides a starting point to using the Toric Space viewpoint representation [Lino & Christie, SIGGRAPH 2015]. It also implements our preliminary work published at SCA 2012. The library is released under the GNU General Public License version 3. For researchers who want to use the library for their work, please quote the papers as follows: + Efficient Composition for Virtual Camera Control. C. Lino, M. Christie. In ACM SIGGRAPH...
cleap is a a library for handling / processing / rendering 3D meshes. It uses GPU accelerated methods.
Aleph One is a highly sophisticated program for generating fractals. Some major features are: A built-in expression generator, 32-bit colouring schemes for the fractals, multi-threaded and multi-server rendering! WOW! And lots, lots more...
A bunch of miscillaneous scientific simulation projects not important enough to have their own project. Includes Gaspard-Rice chaotic scattering simulation, sea ice emissivity modelling, IDL library and any others I create or find kicking around.
FreeSOLID is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. FreeSOLID is designed to be used in interactive 3D graphics applications.
Spirit Development Kit is a SDK for development, simulation, and evolving of intelligent agents. Includes a library of AI algorithms and more a framework for modelling and simulations.
Bundle of 2 softwares (extractor and merger). Extractor broadcast skeletons and clouds to the merger. Multiple extractors can be set in a local network. The merger holds transformation matrices for each extractor, allowing a efficient skeletons fusion from multiple point of view. The merged skeletons are broadcasted in OSC. This project is based on Melon: https://sourceforge.net/projects/kinect-melon/ [!] > requires OpenNI & NITE 1.5
A free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It's fast, flexible & robust. Built-in collision detection.
Kinect based controller.
Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible. It broadcast in OSC 3D pointers. Each pointer can be attached to any of the bone of the skeleton. The interaction area defined for this pointer is attached to another bone of the skeleton, therefore the visitor is free to move in the space defined. Video tutorial: https://vimeo.com/73297050 Developped by http://www.numediart.org [!] > requires...
became obsolete: please delte this project.
became obsolete: please delte this project.
A microscopic pedestrian crowd simulation system and library
PEDSIM is a microscopic pedestrian crowd simulation system. The PEDSIM library allows you to use pedestrian dynamics in your own software. Based on pure C++ without additional packages, it runs virtually on every operating system. The PEDSIM Demo Application gives you a quick overview of the capabilities, and is a starting point for your own experiments. PEDSIM is suitable for use in crowd simulations (e.g. indoor evacuation simulation, large scale outdoor simulations), where one...
Game Engine and AI framework for playing No Limit Holdem
A speech synthesis and recognition library that is cross-platform, accessible from Java and C++, and has a very small API. Uses CMU Sphinx4 and FreeTTS internally.
A library and attached graphical and console based application to solve and design interlocking burr-type puzzles based on cubes, spheres, triangles and other units.
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
A 3D Linac Simulation.
This is an interactive 3D Linac-Simulation with Ogre3D as its 3D-Engine and Qt for the GUI. Accelerate arbitrary particles to immene speeds by switching the drift tubes' polarisation.