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Kinect based controller.
Melon's purpose is to simplify as much as possible the setup of interactive installation (art, cultural, commercial, etc) as much as possible. It broa2 weekly downloads
StateCore is a generic finite state machine (FSM), based on the state pattern and written in C++. - Project: ceStateCore.sourceforge.net - CorEngine B1 weekly downloads
OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action sel1 weekly downloads
A cross-platform OpenGL based lightweight scenegraph library
...RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest...1 weekly downloads
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop y1 weekly downloads
The Massive G Engine is a simple yet feature-rich extensible 3D simulation engine for Robotics Research and gaming.
...Mathware is a C/C++ Math library. Created with a focus on 3D Graphics and Game programming....
Virtual reality library for Visual Studio C++ IDE
...Havok, Irrlicht, Irrklang, Lua, LuaBind wrapper into one single C++ library that can be used to create 3D worlds, games etc....
Bundle of 2 softwares (extractor and merger). Extractor broadcast skeletons and clouds to the merger. Multiple extractors can be set in a local networ
...GPX is mainly a physics engine, written in C++, focused on real time simulations. Project also provides a graphics library, built on top of SFML...
This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools