A C++, object-oriented, Extended Kalman Filter library.
The Player Project: Player is a networked interface to robots and sensors. Stage and Gazebo are Player-friendly multiple-robot simulators. The software aims for POSIX compliance and runs on most UNIX-like OS's. Some parts also work on Windows.
C and C++ library for the NIBObee, NIBO burger and NIBO 2 robots. The library contains libraries for AVR Studio and Arduino developement, USB drivers and the RoboDude programming software.
Cuts 3D objects from polystyrene foam (EPS/XPS)
A robotic DIY styrofoam cutter consisting of one rotational and two translational axes. It cuts a variety of shapes out of styrofoam-like materials using a hot wire. This project documents the necessary hardware and software parts. Don't miss the follow-up project at http://raumschaum.org Its goal is to further develop hardware and software into an user friendly application.
clipsmm is a C++ interface to the CLIPS libray, a C library for developing expert systems.
Computer vision and image processing library for Qt.
This library contains among other things a set of graphical widgets for video output, performance evaluation and augmented reality. The library also provides classes for several data types usually required by computer vision and image processing applications such as vectors, matrices, quaternions and images. Thanks to a large number of wrapper functions these objects can be used with highly efficient functionality from third party libraries such as OpenCV, GNU Scientific Library, Computational Geometry Algorithms Library, Intel's Math Kernel Library and Integrated Performance Primitives, the Octave library, etc...
Library for handling XBee / XBee-PRO RF modules. The library is written in C and supports the following platforms: Linux (x86, MIPSel), Windows (x86), AT91 SAM7 microcontrollers.
The BioloidNativeInterface is a C++ library to control bioloid/dynamixel modules including AX12, AXS1. It provides a parser for the bioloid protocoll and methods to read/write packets.
DigEnv is the implementation of various approaches to digital interactive environments, systems and projects, like multi-touch tables, interactive projections and non-conventional input methods.
The library currently consists of an implementation of collision detection of static/moving ellipsoids that exploits frame-coherence using separating planes. Please visit http://www.cs.hku.hk/GraphicsGroup/cd.html for paper references.
Emulate MODBUS industrial network with devices.
FactoryController testing/verification tool. Simulate MODBUS-TCP industrial network with set of devices. Update 2017: Hardware Emulator project has been integrated to main FactoryController codebase and this repository is obsolete.
Streams data from 3D cameras over a network.
This is an application that streams data from the Microsoft Kinect or cameras like it over a network. The program is Intended to be used in robotics applications where the controller cannot use such cameras directly due to hardware/software limitations--such as lacking usb ports or appropriate drivers--or in situations where the camera is not in close proximity to the device that needs to access it. Given that the controller can accept data from over the network, another embedded controller that is able to use these kinds of cameras can be loaded with this software to send the image and depth data from the kinect over the network to the other controller. Currently, KinectStreamer can only use the libfreenect library as its driver. Support for the OpenNI driver should be rolling out soon. As well as a C++ client to the KinectStreamer server. Designed by Frans Elliott.
Framework for modelling of Natural General Intelligence. This project aims at creation of open source AGI (Artificial General Intelligence) through modelling of natural thinking. See http://roland.pri.ee/bakalaureusetoo/ for theoretical details.
This project is about enhancing user experience in wireless 802.15.4 chips through open source programmer, bootloader, flashing over the air, and viral flashing over WSN. Current development is done over CC2430 and STM32.
PAPAS (Path Planning Algorithms Suite) is a set of algorithms intended for path planning. It has common algorithms like PRM, RRT, Wavefront Planner, etc. The implementation is done in C language.
A conscious Artificial Intelligence running on peer to peer distributed computing, And ability to run on a single pc using next generation processor and pcs.
RobotSee is a language as easy as Basic, with the power of C. The RobotSee VM is a virtual machine that will run on anything from a small 8bit machine all the way up to a linux/windows class machine.
Our aim is to develop a library for geometrical tolerance analysis, that is OS and CAD platform indenpendent. Toleraning is widely used in engineering (manufacturing, computational metrology, quality assurance), but no good software exist.
This is the Sourceforge reposository of the EU project Xperience. We work on developing a Cognitive Architecture for humanoid robots using a combination of developmental approaches and structural bootstrapping - a concept from language learning.
YARP, Yet Another Robot Platform. Always dreamt of controlling a humanoid robot? ...well, we do that. A C++ library for IPC, vision and control. This project was migrated to GitHub: https://github.com/robotology/yarp
lobots is a robot simulator featuring 3D graphics using OpenGL and GLUT libraries. It provides a client/server model, supporting multiples robot clients remotely connected on a TCP/IP network.
Qiew is a minimalistic and portable VRML/Inventor Viewer targeting Linux, Windows and Mac OS X computers.