IQWorks is a project to provide Medical Physicists with automated image analysis software for use with DICOM test images, such as CT, mammography and digital radiography.
FPlot is a windows programm and a .NET library to plot and fit mathematical functions and data. The core concept of FPlot is that functions are entered as C# code and compiled on the fly. Thus the software is very fast and extensible.
Open Source Ballistic Calculator in C#
Ballisitic Calculator based on JBM's implementation 3-degree of freedom model, ported to C#, improved to support metric system and extended by some math from Litz's "Applied Ballistic" book. Calculator displays ballistic tables, graphs, comparison graph and reticle images. The application is free to use under GNU license
Physically correct simulation of 2D-waves
UPDATED VERSION ON GITHUB! http://github.com/AtiX/wavesim This is a physically correct simulation of waves on a surface, for example water-waves. It can also be used to simulate Microwaves, and has features like the support for different refraction indices, different wave sources and custom borders. Therefore, experiments like the double-slit-experiment can be easily simulated.
Edit/create settings and data files(.bdf) of Bugale N-Body Simulator.
This project simply provides a convenient graphic user interface to create and edit the data files (simulation settings and body properties) for Bugale N-Body Simulator. You can find the Bugale N-Body Simulator project here: https://sourceforge.net/projects/bugalesimulator/ You must have Microsoft .NET Framework 2.0 (or later) installed on your system in order to use this editor: http://www.microsoft.com/download/en/details.aspx?id=21
This is the work of Tim Hill (lead programmer) and Lashan Dias (lead artist).
A useless physics engine for useless game ;-)
A utility for calculating the acoustic impedance of an arbitrary circular bore, primarily for didgeridoos.
A real-time 3D interactive media engine written in .Net using C#. Rendering is a choice of OpenGL, DirectX, XNA or Pure software renderer. Uses Lua scripting but with use of interfaces any scripting language is possible. Cross-platform using Mono.